@imptastic said in The mistake of necrons/tyranids:
@kadaeux his statements were about imbalances in other games so my response is not direceted at this game what will or will not happen with balance in this game is up in the air and no one knows for sure... quantifying this threads posts does nothing to determine the mindset of a general public view as MOST people never even look at the forums of games they play.
Actually it does quantify it. It doesn't matter one bit if most people don't participate in the forums, because they're not the one making asinine statements.
What makes your comment petty, and i'll add antagonistic is its obviously directed at me personally vs and arguments i may or may not have made. It seems to be common practice for you to dominate, belittle, or take personal slights at people when responding to an opinion you dont agree with.
There's nothing petty about it. You tried to dismiss another posters point by speaking for "most" people. That makes your post EXTREMELY petty.
I have never once said they should not be included in the game I have only ever said that they should not be included in sanctioned pvp and only for the reasons that i dont want them balanced out of being fun for single player, which as i will point to again the eldar for bga1.
Your very first post outright says they shouldn't be included as playable races. "I really think because of their background, Necrons and Tyranids should have been 'set piece' type of ships in BFG instead of being somewhat fleshed out fleets for players to build."
And you can point to the Eldar all you want. Like I said somewhere else, the Eldar are actually the hardest faction by a country mile to balance.
To use a metaphor, it's like putting a Red Bull Air Race plane into Need For Speed, the plane simply does not perform like everyone elses ships.
The Necrons, if true to lore, should not be in game, they're insanely powerful. But there are rules that tone them down to manageable levels (Unless you play Eldar where they explicitly have rules that render your defences literally worthless). Under most circumstances they actually perform exactly like other races ships in handling, speed, firepower types.
Their only major differences being
A: A super-fancy All Ahead Full. (Where they can actually turn pretty well and go faster than any Eldar ship ever could.)
B: Use of an "invulnerable save" instead of shields.
The Tyranids are significantly less complex than the Eldar, especially from a balance perspective. But difficult in others. The ships perform as normal ships do, there is nothing overly special there. Until you factor in Synapse control. They're the only fleet with a 'top down' level of control. (A Hive Ship is required to take up to 2 Cruisers and 12 Escorts, to get 3 Cruisers would require a second Hive Ship) And maintaining proximity to the Hive Ships or losing control of them until you can get Synapse back near it.
Personally, I don't think they're going to do that. At worst I expect that lesser 'nid ships are going to cop a mild penalty if out of Synapse range. I'm also certain they're going to be faster than on tabletop, because 'nids have a chronically short range on TT.
The fact is you can point at the Eldar, and you're wrong because the Eldar were by far the most complex race on TT and it didn't translate too well into BFG:A after people whined until the Eldar got nerfed into oblivion. Your concern about the Eldar is still valid.
And I admit to feeling a bit of concern there myself. Especially since BFG2 is going to have three Eldar factions. Which if kept true to TT all handle basically the same way.