@bellumvinco said in Will ramming be reworked or tweaked?:
@canned_f3tus Lets hope. It's my opinion that both ships should take = damage from the RAM, of coarse armor ratings & ship tonnage taken into account. Unless the ship is fitted with a upgrade for Ramming, like the Tyrant. Hell, this may already be the case.
I don't know, I've found myself rolling my eyes at it a lot in BFGA1. Without the ship being fitted for ramming with a special upgrade, it's my opinion both ships should catch fire, it's pretty catastrophic and both should lose Crew Health.
Ramming is a crazy/suicidal last ditch affair. Unless you're a Ork, then it's just fun! I can also see Tyranid hive ships trying to eat other ships, if that's a thing.
Ramming has it's place. Let's just hope mechanics are in place to make it feel risky for both parties.
Not quite, how it works in BFGA1 is not right. In BFG, ships without Nova cannons don't necessarily lack rams. And their strength lay in the thick armour. Basically, ram damage had a chance to be reduced by the frontal armour. Moreover, unlike in BFG:A, a ship declaring a ram (using All Ahead Full) was REQUIRED to move the full distance.
A Cruiser typically has 8hp on the tabletop. In this case, it would roll 8d6, if they beat the targets armour, they inflicted hits. For a Chaos ship this was typically 5+. So any roll of 5+ would inflict a hit on the chaos ship. The ramming ship suffered only half as many dice. So they cop 4d6 in the case of a cruiser. This is rolled vs that ships own armour.
Note; This is ONLY accounting for a "T" ram or a rear ram. If the ships rammed head on, then the ramming ship would roll the FULL 8d6. Remember, in 40k, all ships are hardened at the prow, because while a Ram is considered a last resort, it IS considered a viable tactic, and the Imperium is not shy to use it. (Chaos prefers not to naturally, they don't have as powerfully thick prow armour, and Eldar aren't doing it short of saving the Craftworld because their ships fold like a deck of cards, and don't have the mass to make it work anyway.)
The Imperial Power Ram could by taken by any Imperial Capital ship with a 6+ prow (Emperor Battleships did not have this), for 5 points unless it has a Nova Canon. The Power Ram inflicted one automatic hit before rolling for hits inflicted. (Which makes perfect sense, you've got a half kilometre long spike sheathed in a power field. Which for those who don't know, flat out disintegrates matter it comes into contact with, armour is worthless against it.)
What needs to be reworked is the mechanics allowing cycle-ramming. Even remove damage altogether if ships collide without using all ahead full. Make it like on tabletop how ships will move above or below each other unless you basically declare a ram, and then continue above or below one another after a ram is complete.
If you kill the ability to 'cycle ram' then the issues with it should disappear entirely. It will become a tool of last resort.