• Character's fingers are broken on dry reload animations for FAL and M16A2 (sometimes randomly appearing on other weapons too apparently) when using loading/aiming/quickdraw grips (this has been a thing since the new grips were introduced)
  • The A2 scope on M16A2 has way higher magnification than it's supposed to have
  • The character's left arm behaves very weirdly when pumping the TOZ-194 while aiming down any of the 1x optical sights (you can see it moving a bit too far back with each pump)
  • The L85A2 retains its green plastic handguard after mounting a laser sight (used to have the railed one as seen when mounting any foregrip)
  • The bolt handle on the Mosin-Nagant only appears as the sniper variant. (used to only be this way when using one of the scopes that would otherwise block the standard, straight bolt handle.)
  • The night version of Tell is barely playable with NVGs, it's either too dark or too bright and nothing in between. This isn't exactly a bug, but it's something that definitely needs fixing and refining. "Just use flashlights instead" isn't really a valid argument when I can do perfectly fine with NVGs on other maps.
  • Some of the sights on SVD are bugged in a way that, when aiming down the sights, you can see your character's left hand clipping through the weapon
  • Many of the toggleable sights have an issue where their sight picture is much narrower compared to their default (without the 2x magnifier) counterparts. Their reticles are often offset from the centre of the screen as well, which is especially noticeable on the Kobra sight with the magnifier toggled off.
last edited by RayconFly