Some Feedback on How to Make Drones More Useful In the Sequel

Let me just say I really liked The Surge 1 but one criticism I had that was shared by others was how I didn't really feel the incentive to use the drones. This wasn't because I necessarily found them to be functionally useless but rather because of these factors

  • The fact that by default all (but one) drone module required charging to be used which in my mind kind of discouraged experimentation

  • That damage and use-fullness scaled with implants so in order for drones to be effective against later game enemies I needed to sacrifice valuable implant space that could have been used for things like health

How I would change it goes as follows:

  • Have it be that by default all drone attacks are charged at least one time after leaving the med bay and can be charged multiple times using excess energy built up in combat

  • Have damage scale with something other than implants. Like I'd love it if each
    projectile weapon had to be upgraded like with regular weapons.

Those are my just two cents worth of feedback for all I know maybe all of you have already thought a much better idea for the drone system, either way I wish all of you the best of luck in developing the game.

I think the way the game was designed, the drone is simply used as a tool to draw in enemies or set them up for other types of damage.

Basic drone with the laser being a perfect example as its a great tool to drag single enemies into fights when they are near other enemies.

The one that sucks them towards you can also be used like that but to lesser effect, but can be used to suck enemies over pit falls if they happen to be standing on the other side of one from the player

The defense one also incredibly useful, needing no explanation

The burn one can be used to set off gas, very VERY situational, damage however without any implants to buff if I remember correctly actually isn't that bad either

The melee drone, same as the one that can suck enemies in, can be used to great effect to knock enemies into pitfalls, or to knock them down in general to open them up for free damage

slow/gas drone which again can be used to set up other damage, slow for escapes or circling around a target easier, gas for being able to simply use the flare drone in combination to cause a fiery explosion that will deal high damage

As you can see drones are already very useful in The Surge, albeit many are situational at best I don't really think they need an overhaul or major buff in the sequel. Though now I'm tempted to make a build that uses like 10 +40% drone damage mods, along with a bunch of high energy/energy gain mods and see how ridiculous the damage can get. Drone will probably one burst everything in NG++++ xD

last edited by MrFuddyDuddy

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