**:EDIT: For anyone looking for tips and general help with using Blender for Spintires/Mudrunner, there is an awesome thread on the Oovee forums that includes lots of useful info, so check the below link if you're interested (The Oovee website can be a little unreliable sometimes, but works, so just refresh the page if its not working or check later):
I'm using Blender to put mod into the game - I'm finding the scaling a little off i.e. blender says that an item is 1m x 1m, but in the game its doesn't appear to be the correct size compared to the stock assets. Does this mean that Blender's measurements are just numbers, or STMR uses a slightly different scale? I'm not an expert on modelling, so may have missed something completely obvious.
Is anyone aware of any tools or models import into my session that I can use to compare my model in Blender against to ensure that it is the right size before I export it? Or even a formula to be able to check how big it will be in game compared to real life measurements?