Update 3.0.210.1
Community Manager

Hey Coaches,

We're pleased to announce the release of a new update for Blood Bowl 2!

April 16th edit: Now available on all platforms, this update brings the reconnexion system to Xbox One and PS4!

It features bug fixes based on your feedback since the release of the last update, a few months ago.

Thanks again for your help!

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Update 3.0.210.1

Multiplayer

  • [Xbox One & PS4] New reconnection system. You have 6 minutes, up to 6 times, to reconnect to a match in case of technical issue.
  • Fixed a desync issue with the timer that could skip the end of a choice for the active player before it visually ends.
  • Getting disconnected during the inducements phase will let the player reconnects instead of kicking him on the main menu.
  • In ladder, the text about added TV during the search for Goblin and Halfling has been removed (the effect itself has been removed in a previous patch).
  • The reroll timer is now properly displayed for the opponent in multiplayer.
  • Fixed a bug preventing the browsing of pages in manuel seeding with more than 16 teams.
  • Player positional names are now displayed in the advanced management screen in multiplayer league.
  • Fixed an exploit allowing to hire several times the same journeyman.
  • Fixed an issue during the validation of a multiplayer match against an AI.
  • To avoid a potential duplicate matchup in Wissen Mode with a low number of coaches, the maximum possible days is now the following:
    • 10 teams : 5 max days
    • 12 teams : 6 max days
    • 14 teams : 7 max days
    • 16 teams : 8 max days
    • 18 teams : 9 max days
    • 20 teams : 10 max days
    • 32 teams : 12 max days
    • 64 teams : 14 max days
    • 128 teams : 16 max days

Skills & Gameplay

  • Fixed a bug causing the Leader skill to give 2 additional reroll instead of 1 on specific cases.
  • A player stunned by the "Throw a Rock" event shouldn’t stay one extra turn stunned anymore.
  • The Wizard spell won’t apply the Mighty Blow bonus on the Armor roll and on the Injury roll at the same time.
  • Fixed a singleplayer bug with Leap when a player tries to Leap using GFI movement.
  • The Goblin Fanatic isn’t able to use Multiple Block anymore, as written in LRB6.
  • The Stakes skill should now work properly against the mixed team Afterlife United.
  • Fixed a potential exploit allowing Throw Team-mate to be used on a player not located next to the thrower.
  • Fixed a crash caused by an interaction between the skills Blood Lust and Dump-Off.
  • Improvement of the GUI when the skills Multiple Block and Dauntless interact together.
  • Rerolling the Chainsaw kickback during a foul now properly checks the Loner skill on the Chainsaw player instead of the fouled one.
  • Fixed a bug of Throw Team-mate that didn’t trigger a turnover if the thrower player had the ball and land on an opposing player.
  • Players of the defensive coach won’t use Diving Catch during the kickoff anymore.
  • Fixed a potential freeze of the game during an interaction between Diving Tackle, Tackle and Dodge with the manuel skills.
  • Dump-off can now be used during the first turn of the player on offense if the ball has been caught during the Blitz event.

Management

  • Personal stats reward the thrower for the yards of a pass and not the catcher anymore.
  • On the post-match dice roll tab, armor/injury rolls have been inverted: for example, the armor roll is noted as Success if the armor didn’t broke. Those rolls are still assigned to the team suffering the block. In addition, Piling On is not considered anymore as a roll on its own but as a standard armor roll.

Singleplayer

  • Solo saves during a match now save which player did the kick-off in the 1st half-time.
  • Fixed a blocking issue caused by an AI Leap in some specific cases.
  • Ageing is off in Eternal League.
  • Fix of the Resurrection mode in the Franken Cup during an Eternal League.
  • Improvement of the transition after a defeat in a Knockout competition during an Eternal League.

Graphics

  • Fixed animations of the Goblin Bombardier which could cause a blocking issue.
  • The team sponsor now appears on the global roster page.
  • Fixed a missing arm on Grim Ironjaw during his touchdown celebration.
  • Fixed a display bug on players hair when they have a helmet.
  • Team sponsors logo of the Home player are now displayed on the stadium (behind the touchdown line).
  • Fixed a bug which could prevent the Looney cutscenes to be played.
  • Fixed animations of Throw Team-mate with the Troll from the Goblin team.

Misc

  • Decrease of replay files size.
  • The special introductions of certain Starplayers (Morg, Eldril) from the campaign won’t appear anymore in the others game modes.
  • The game will now better take into account the preselected square after the block dice choice during a chainpush.
last edited by Netheos

@netheos said in PC/Mac Update 3.0.210.1:

Fixed a singleplayer bug with Leap when a player tries to Leap using GFI movement.

There's still a Leap GFI bug that happens in actual multiplayer match. Happened to me at least 4 times this season with Kislev and just now again in a post-update match. It's always the same scenario: Leap forces a GFI, Dodge doesn't, even if you move exactly the same amount of squares.

Focus Team

@isarnwolf said in PC/Mac Update 3.0.210.1:

@netheos said in PC/Mac Update 3.0.210.1:

Fixed a singleplayer bug with Leap when a player tries to Leap using GFI movement.

There's still a Leap GFI bug that happens in actual multiplayer match. Happened to me at least 4 times this season with Kislev and just now again in a post-update match. It's always the same scenario: Leap forces a GFI, Dodge doesn't, even if you move exactly the same amount of squares.

Hello, can you be more precise on every steps of the bug please?

@isarnwolf said in PC/Mac Update 3.0.210.1:

@netheos said in PC/Mac Update 3.0.210.1:

Fixed a singleplayer bug with Leap when a player tries to Leap using GFI movement.

There's still a Leap GFI bug that happens in actual multiplayer match. Happened to me at least 4 times this season with Kislev and just now again in a post-update match. It's always the same scenario: Leap forces a GFI, Dodge doesn't, even if you move exactly the same amount of squares.

Keep in mind that leap always takes two squares of movement, even if you only leap one square. That caused me a lot of confusion when I first started playing Kislev as I wasn't familiar with leap.

Leap (Agility) A player with the Leap skill is allowed to jump to any empty square within 2 squares even if it requires jumping over a player from either team. Making a leap costs the player two squares of movement. In order to make the leap, move the player to any empty square 1 to 2 squares from their current square and then make an Agility roll for the player. No modifiers apply to this D6 roll unless he has Very Long Legs. The player does not have to dodge to leave the square he starts in. If the player successfully makes the D6 roll then they make a perfect jump and may carry on moving. If the player fails the Agility roll then he is Knocked Down in the square that he was leaping to, and the opposing coach makes an Armour roll to see if he was injured. A failed leap causes a turnover, and the moving team’s turn ends immediately. A player may only use the Leap skill once per Action.

@javelin said in PC/Mac Update 3.0.210.1:

Keep in mind that leap always takes two squares of movement, even if you only leap one square. That caused me a lot of confusion when I first started playing Kislev as I wasn't familiar with leap.

Yes, that could be exactly what has been happening. Will keep an eye out for that!

Can we please get local/ hot seat leagues, I want to play with my family in a league but I can’t buy 3 more copy’s of the lengedary edition. This would be a great edition that wouldn’t take a lot of time nor create any problems. It would only make the game better and increase sales

last edited by Seanball09

There still the following bug :
When you are dodging and you got the dodge skill, the game asks you if you want to use dodge or not (no problem with that) :

  • when the guy you are dodging from got tackle you don't want to (because this is useless and to keep the dodge Reroll for later for example) ... but if selecting no ... you don't have the choice to use Team RR as you should after not using the dodge RR.

  • and if you select yes and the opponent use tackle (to cancel the dodge skill) ... their you have the choise to use a Team RR ... but the dodge skill is considered used for the turn.

last edited by Nîme l'Ancien
Community Manager

Updated the initial post with the console update.

New feature on console: New reconnection system. You have 6 minutes, up to 6 times, to reconnect to a match in case of technical issue.

@netheos said in Update 3.0.210.1:

Updated the initial post with the console update.

New feature on console: New reconnection system. You have 6 minutes, up to 6 times, to reconnect to a match in case of technical issue.

great news for consoles!!

By the way.... any surprise is coming? 😜

Focus Team

@nîme-l-ancien said in Update 3.0.210.1:

There still the following bug :
When you are dodging and you got the dodge skill, the game asks you if you want to use dodge or not (no problem with that) :

  • when the guy you are dodging from got tackle you don't want to (because this is useless and to keep the dodge Reroll for later for example) ... but if selecting no ... you don't have the choice to use Team RR as you should after not using the dodge RR.

It's not a bug, the game acts the same way as it acts with Dodge without Tackle involved: if you refuse to use the Dodge reroll, the game won't ask if you want to use a team RR instead since there is no reason to use it instead of the skill reroll.
Choose to use Dodge, then your opponent can choose to use or not Tackle. If he uses it, the Dodge is cancelled and you can use a team RR. The Dodge is not considered as used.

  • and if you select yes and the opponent use tackle (to cancel the dodge skill) ... their you have the choise to use a Team RR ... but the dodge skill is considered used for the turn.

Do you have a replay of this behavior? I've just tried on my side and everything worked as intented.

My bad if it's ok. A coach on the Franco Bowl told me it wasn't. And after I told him your answer he told me he didn't really verify ... 🙂

Some news for the missing skins ? (the stars with chainsaw and bomb)

Community Manager

@nîme-l-ancien said in Update 3.0.210.1:

Some news for the missing skins ? (the stars with chainsaw and bomb)

No news for now, sorry!

@netheos said in Update 3.0.210.1:

@nîme-l-ancien said in Update 3.0.210.1:

Some news for the missing skins ? (the stars with chainsaw and bomb)

No news for now, sorry!

for now.......☺ 👏

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