Some big & small suggestions

Hello, I know this is my first post but so far I have enjoyed playing mudrunner but I think the game has more potential.

User Experience:

  • Let players change mouse icon style, at 4K resolution the current icon is so small and black you will have difficulty to spot it.
  • "Release winch" quick key

Game modes:

  • To give players a bit more to chew on give players option to turn on money that you need to use to buy truck attachments, fuel. You get more money by delivering logs to mills. There is possibility to make a new career mode with this where you start with just a B-130.
  • Delivering same size logs to same saw will result lower pay, forces players to deliver other type logs as well or to different saw.
  • going to next map you bring previous map's money & trucks with you.
  • no spawned usable trucks. (perhaps just only buying ones that are totally broken out with discount?)
  • time trials (challenges)

New mechanics:

  • Tire pressure control, some trucks have internal cabin tire pressure control but currently game doesn't support it.
  • Only manual log loading (you truly have to load all logs one by one instead 4, 3 or 2 and clicking a button to "load them")
  • "Tire pressure": this game still can't get decently tweaked vanilla wheels in the first place.

  • "Manual log loading": It would be that way, but people that good at manual loading are in minority as I observed. Also maximum spawned logs are limited to about 13 - creator tries to keep games requirements as low as possible and buggy physics engine may go haywire with that much of logs.

last edited by DeadWanderer

Not a bad idea but my two pennies worth. Although the physics engine is excellent, I suspect it's still simulated, so it might be hard to achieve ALL 'real world' effects of changing tyre pressure, at least to a point that's noticeable. ie you could perhaps increase the contact patch area, or perhaps 'stickiness factor' but what about sidewalls in the mud, or declogging of tread, or affecting the overall stability (wobbliness) of the truck through tyre wall flex? A lot of work for probably not sooo much benefit, although maybe anythingthat stops the B-130 getting stuck in the mud unladen is worth considering. Perhaps a 'shovel' option. XD

If players get off on loading, they can load all day long without any impact lol, it's still only the three or four that count. Saying that, I guess it would be relatively easy to request some sliders or text boxes in a 'game options' menu to allow these numbers to be increased, ie number of garage points to unlock, number of log points to unlock and the value of each log type etc.

  • release winch quick key - I totally agree and am also missing that
  • no spawned usable trucks - you mean trucks that are scattered across the map or the ones you start with? I wouldn't mind (to increase difficulty) finding a truck on a map that has no fuel or is totally broken. I haven't found a truck yet, that I couldn't drive right away. Even if it was "badly" damaged, it had some repair addons attached.
  • time trails - i'm not a fan of time trials, I like the game because it doesn't have time limitations and I find it very relaxing because I can take my time 🙂 but I understand different people like different challanges
  • campaign, money & buying addons - I love this idea to start with nothing and slowly progress. And to be clear, I don't need any fancy storyline for the campaing, just a progression system would be super 😁
  • manual log loading - I also prefer and like manual logging and wouldn't mind if the minimum required logs would be increased, but not to load the 'full capacity' of the truck or trailer

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