Greetings shaper, and welcome to our fourth and penultimate lesson on Guardians - the powerful golems that form your army as you fight to save the land of Spark in Masters of Anima.
The Commander is your lieutenant on the battlefield - bulky, powerful, and capable of relaying commands to your soldiers. Like the Keeper, their direct damage does not compare to the Sentinel, but their utility capabilities more than make up for it. They’re hardier even than the Protector - but come solo, rather than in squads, to clobber your enemies with massive fists of rock.
Their key , however, is a constant, passive aura around themselves that increases the attack speed of 16 nearby guardians by 50%. While it’s unlikely you’d want Commanders to comprise the bulk of your army, this makes them an extremely powerful inclusion in any force. Whether it’s outputting more damage with your Sentinels or increasing your Anima gain alongside Keepers, it’s an extremely powerful ability that will require precise positioning and control.
In this same theme, Commanders do not have a Battle Cry of their own, and in fact, you’ll want them as far from you as possible when you activate. Commanders relay your Battle Cry, affecting a batch of other Guardians around them. Far from merely affecting the eight closest Guardians, this means your entire army can be buffed up with proper positioning - and you can reliably trigger different Battle Cries at the same time.
Commanders are also very hardy, a necessity given only one is summoned per Anima globe used. They spawn with three points of armour. After this is gone they become vulnerable, but it will take some time to batter through, and means you don’t have to be constantly worried about their position. This can be improved further with skill points, as can their damage, and the effectiveness of their aura. Invest heavily in upgrading your Commanders and you will see a big pay off.
While exploring Spark, Commanders can use their impressive strength to haul massive objects out of the ground, giving you much-needed protection from the elements. This will also be useful for discovering the many secrets of Spark - exploration is key in Masters of Anima, and there are hidden treasures buried everywhere.
Their massive, heavy fists aside, Commanders have much more utility than some of their peers. While their use may not be as immediately obvious to an adventurer as the bow or sword and shield, they will yield great boons to the Shaper capable of the control required to use them effectively.
We have just one Guardian left to reveal, the Summoner, and then your training will be complete. You will be a shaper worthy to save this world. Will you take up the challenge?
Masters of Anima comes to PS4, Xbox One, PC, and Nintendo Switch on April 10th, 2018. Learn more at http://www.mastersofanima.com/