@canned_f3tus said in How to get multiplayer right in BFGA 2?:
@romeo hmm yeah it would be cool if they can kind of make 2 seperate versions. But i have no clue how they are gonna wing that. SC 2s coop feature is pretty neat with leveling up your army and all the unique upgrades you can unlock while the base pvp is unnaffected.
Well, we do know some things are being split for multiplayer (No modifications on ships, Cruiser Clash exclusive game mode and no progression system). I hope that multiplayer is kept really, really separate from singleplayer, because their objectives are very different from one another.
@imptastic said in How to get multiplayer right in BFGA 2?:
@romeo i think your starting to touch the subject i am most afraid of.... this crusade to balance multiplayer making single player not fun. 12 factions is in my opinion to many for multiplayer period! some of these factions should be made npc only, single player only, or excluded from "ranked" play. As it stands if necrons cant sit there and laugh at eldar the game is broken according to the table top.
Yeah, the tabletop has literally never been fully balanced, nor has Starcraft I or II, nor Supreme Commander, Command and Conquer or literally any asymmetric game. I think chasing that ideal is, to be blunt, pointless: Blizzard has an eight year head start, and only three factions, and people still call that imbalanced. But if they have to still try to appease the multiplayer crowd, my sincerest hope is that they rope off that half of the game completely, and don't let it ruin singleplayer.