@remiv Not a full list, but in the Mordheim Steam forums I answered someone else's question about what weapons are in the teaser trailer / screenshots. Here's what I wrote:
"So, from left to right of the Escher screenshot we have:
- Brawler, dual wielding swords
- Deadeye with an Autogun
- Deadeye with a Plasma Pistol and Autopistol
- Heavy with a Heavy Stub Gun
- Saboteur with a Flamer
The Deadeye in the middle - with the fancy hair - is the Leader.
You will notice that the screens showing Goliath fighters include some of the same weapons, but they have been custom made to fit with the aesthetics of each gang. The Goliath's Flamer does not look like the Escher's Flamer, for example."
I am semi-hoping these patterns have names, although I do hope they are not heretical "custom" jobs made specifically by the gangs (tho I suspect they will be). I am a contributor over on the Lexicanum with a very particular interest in discovering and archiving various patterns of weaponry (most specifically las weaponry, tho I do also enjoy plasma and stubber/auto weapons).
Also, another question: we kinda hope that we will get the weapons from the tabletop (Goliath Rivet gun, gas thrower, shock whip). Will those weapons have the same functionality and special habilities than the ons in the tabletop?
As well, we hope that gangs have unique weapons that they can equip, like in Mordheim.
@glarghface I'll try and give you a few answers here:
The weapons list is not exactly the same as in the tabletop game. In fact, there are a few that we made here at Rogue Factor just for the video game.
In terms of dedicated equipment, they are separated by career rather than by gang. There are some weapons that any fighter can equip, and there are some that, say for example, only a Heavy could use.
The differences you see between Escher and Goliath weapons (in screenshots and the teaser) are aesthetic.
Ok, i'll go part by part:
Not having the same weapons than in the tabletop is both good and bad, depending how you treat weapons in Necromunda. But i won't give you a hard time about it until we get a piece of the action. As well, i wonder which juicy weapons you have come up with.
The weapon limitations by career/class is really nice and i really wanted something like that. Still, i also hoped that each gang had some unique weapons that they only had access to or like in the old Necromunda, where Orlocks had access to most weapons while others were more limited (For example, Eschers had access to all plasma weapons but limited when it came to explosives). Still, it all depends on how you deal with it, because even with limiting weapons by class can work very well.
Those asthetic differences are awesome. I'm rooting for some Orlocks or Cawdor.
New weapons aren't bad per se, specially seeing that in the melee department current necromunda is quite lacking. Still, i want to see what they are cooking.
But when it comes to weapon limitations, i hope they go for availability limitations instead of use limitations. What i mean is that when you buy gear from the shop as Escher you have Escher weapons and not all the gear in the game. You can use weapons from other houses (except Van Saar for obvious reasons) but if you want that Goliath rivet gun or the Cawdor combi flamer-stub gun you better get lucky with mission loot or deck some guys in battle and take them from them.
There's tons of weapons in the gang war expansions. Either from gang armoury or between round trading post. Don't really see the point in changing that. Being able to use everything for every gang would make the gangs near enough a skin change and break from what the gangs would use E.g. Goliath with las weapons.
Would be very happy at a rules port from the game instead of messing about and adding things, different mechanics to say, the trade post. Don't need to, there's a massive amount already and how it works is fine. Rarity search if you have the champ/ leader to send.
Well it also bears to keep in mind that an Autogun/Autopistol isn't as specific as a Bolter. Bolter variants aren't really all that different, every style is basically the same gun that looks a little different. You know, besides the Stalker Bolter.
Autoguns are different. While a Bolter is almost a "Brand" an Autogun is essentially any automatic projectile weapon. They showed this in the new Necromunda in how Esher and Orlock Autoguns look quite different from eachother. My point is that there's a lot of room for the devs to go nuts, both in cosmetics and stats. While a lot of lore weapons have clearly defined looks, an Autogun can be any gun they want. Modern military rifles would all be Autoguns in the Warhammer Universe, so if the devs wanted to they could model real firearms and it would still be fairly lore accurate.
You don't get the bolter variants in necromunda, not at gang level. The likes of Orlock and Goliath can get them from thier own armouries as a basic weapon as it fits thier theme/ lore.
Difference in aesthetics on the weapons, not a problem. It's adding weapons in at the exclusion of others in the actual game that's bothering me, potentially the mechanics of the game itself aswell.
This game is screaming out for an X - com kind of set up.
Well, in old Necromunda if memory doesn't fail me, you could get all Bolter variants (boltgun, bolter and heavy bolter) the same with all other weapons (autoguns, lasguns, plasma).
But what DeTortor says is that the different houses have more or less the same weapons, but the differences are not aesthetic only, but also in their stats. For example, Orlock autoguns have bigger magazines (+2 shots), Escher ones have more range, Goliath ones hit harder... he might refer to the fact that each house has the same weapon made to their liking and therefore, limiting the use of those is a bit pointless since everyone uses the same.
Still, what concerns me the most is about implementing the different rules about weaponry (i kinda expect that when an Escher sees a power hammer she knows how to use it, thing is if the decide to limit weapons by house as well). Because many weapons have a bit of a conundrum when going into the videogame department, like the autogun and its rapid fire rule, which can make it a broken weapon quite quickly.