I noticed there were 2 main problems in Technomancer that players complained about - backtracking and constant respawns. Greedfall should have fast travel so I assume that backtracking wont be an issue here.
So lets go to respawns. Dear devs, pls will you correct this ïssue in Greedfall?
I know a lot of RPG fans who were more or less disappointed by Technomancer because of constant respawns and will be much more intested in Greedfall if you correct this problem. Its very tedious and boring and you have feeling like you achieved nothing (no impact on the world) when every enemy quickly respawns again. This is not MMO. There could be some places where respawns make sense like guards in town (there are more soldiers than those you see on streets) or some big lair of beasts, but pls dont do respawns everywhere.