I really hate when you get diced. We all do. It happens, its part of the game but we still hate it.
But what I hate worse is that Cyanide claims to have set up an in game system so you can see how bad the dice really were, and what was just perception. The problem is, not only does it have a major failing, it has a choice that is downright deceptive. The worst possible dice actually come across as average. And so it is extremely annoying, especially since the fix would have been ridiculously easy to program.
First, this is not about consecutive bad rolls, though that is a factor raw numbers don't show either. 1 6 1 6 1 6 1 6 is a much better roll pattern then 1 1 6 6 1 1 6 6... Skull pow followed by skull pow is way better than double skulls followed by double pows (two good blocks, as opposed to 1 good block with a reroll burned. But data can't really account for that, so we'll leave it.
What IS a failure, is including armor and injury rolls in the d6's. If, for example, I try to make a 3+ dodge with my human catcher, and roll 2, reroll for 1, then roll an armor roll of 6:3, and injury of 5+4, the it looks like i got average dice... 1 of each number. Except anyone can plainly see that was about as bad as the dice could have been (well could have been an injury, but thats the worst they could have been with 1 of each die). The more armor and injury roll failures you get, the BETTER your dice look. How ridiculous of a programming decision is that? Why the hell would you create a dice roll tracker so players can view their luck, then mix in the rolls where high numbers are bad with the ones where they are good? Unless the intent was to hide something, or there was just little brainwork going on at all? I'll give them the benefit of the doubt and call them stupid instead of intentionally deceiving, but come on.
The solution would have been simple, and was handled fine in BB1's popular mods that did the same thing. Simply make 2d6 rolls show up on a different list then 1d6 rolls.
Literally you could go through a game, rolling 1 on everything move, and 6's on all armor injury and casualty rolls, and it would appear to the tracker like you had amazing luck... 5 6's for every 1... so average number of 1's, but amazing number of 6's. when in reality, your entire team is now dead.
Fix it cyanide, give us a tracker that is worth something, not this idiotic mess.