[Architect] Current Project(s)

Heights - Trecherous Mountain Side Trails.

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Hillside - A Logging Map Based Around Long Hills

~ Unable to Produce Height Map At the moment ~

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last edited by ArchitectWilliam

~ Heights - Will Require STMD+ Mod due to Height Does Exceede Max Height Limit ~

Nice to see more height map maps emerging!

@ArchitectWilliam Just the name of the map got my attention and looking a those height maps, You got a New fan, looking forward to that map, hey are you "TheArchitectWilliam" from Wololo forums?? or just named similar?

@forces Probs just Coincidence, I dont really use too many forums.

Nice work man!

How long have you been modding?

@riskywisky A Few Months now still got tons to learn and tons to create.

Fell off the trail [T.T]/*"
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Mountainside Trail
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Working the paths out then will make it bit harder with divets and rocks and juck on the road

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Didnt Really like the Greyness of it and reverted back to grasslands, added trees as well to make it seem less empty
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oh youre william from steam! man i loved your first map looking even more to test this one out

hey you're always in cab view mode??

@forces Yeah, i am not too fond of the 3rd cam view,

Yeah its me Williams From Steam haha

ATM I am Trying to make Custom models but im tryna Unwrap models and get textures going but i cant get the wrap the way i want by doing point to point seam selection. idk if its the problem with bringing a model in from Sketchup. Havent found a way around, and any tutorial i found is from older version 3ds max.

@architectwilliam sketchup models once you transfer it to 3ds max the uv will get mess up 90% of the time you try
try to save it as .obj and import the .obj and .mtl to 3dsMax you might have better luck getting the UV to export

@forces I export the model as 3ds file most of the time

so i dont know if that has a nicht into that dealio with the UV Wrap

@architectwilliam not sure, i do know 3dsMax has issues with .3ds files sometimes but hey if you ever need help let me know, i can always do the maps for you and send you back the models as .fbx

@forces would you be up for the that be great,

yeah, i am not to experienced with 3ds max or blender..(i can do your physic/fluid stuff tho) i have both. I am experienced in sketchup due to it being a software my feild of work uses.

@forces Yeah, I tried using .obj but that came up with an error

Exporting out of SketchUp to .fbx is better. You don't get so many double sided polygons.

last edited by Tattoo

i have seen a couple things about this height map stuff. at the moment i only have one question. the terrain seems slightly exaggerated to me and i am wondering how much can a person "fine tune" doing height maps this way?

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