List of Bug Fixes/Small QoL changes that would take EE to the next level.

Hey all,

I originally posted this on reddit, and it was suggested to me that I post it here as well, I've cleaned the post up a bit and added some suggestions made to me. Original post can be seen here.


Wanted to make a list of changes that could really improve EE. I'm enjoying it a ton, but I believe these small changes would really help improve immersion as well as player experience. These are my opinions, generated based on playing on No Mercy with a mix of FF on and off games ON PC ONLY.

Perks, Cooldown Reducers, Abilities, and class uniqueness- EE has added the foundation for what could a truly amazing game, but like all new udates, could use some refining. First few points will deal with this

  • Being able to select 2 perks would open up a lot of options for players, increase variety in playstyle, and remove the idea of "best in slot" perks/etc.

  • Rework certain perks to increase play style options (give Liberian a perk for 25% attack speed with all melee weapons to give claws viability, and remove separate perks for 25% attack speed for axe/sword as they have the 30% force weapon damage perk plus CDR from using force weapons, Tactical's perk to remove chance of being crit is better suited for Assault.

  • I think a slight rework of abilities would be great for class balance. Specifically I think giving assualt chaplain's shield and the AS buff to chaplain, this would make a bit more sense lore/role wise (Chaplain's being a nearly "religous" figure being able to stir his troops into a battle frenzy and Assault "shielding" his team in a more literal sense). Tactical and Chaplain should switch revives but keep cooldowns (tactical could use a slight buff and I think nerfing revives would make for a more challenging experience). Could also be done by letting us purchase more then 1 CDR armor upgrade (you could choose up to 3, so maybe I choose 1 20% for each ability or 20% + 15% + 10% for one ability to really amp that one up).

  • Weapon balance- With codex rules, weapons like the spear of Caliban (which previously needed to be unlocked in each game) are available from the start. This may be more of a personal opinion, but Spear in particular seems to be very OP. It's stats are superior from the start, and has a lot of the same upgrades the other weapons have. Maybe I just enjoy the aesthetic of bolters firing off instead of laser/plasma weapons but the bolters don't really have a place in a game that isn't really about accuracy and since their mods have the same effects on damage, etc % wise they are always outshined by other choices.
  • Lightning Claws- These puppies are a fan favorite, and since EE has given them some additional options, they aren't half bad (I've been almost exclusively playing assault with Lightning Claws). Few things I'd like to see, give a slight attack speed increase if the player alternates left and right attacks, this would make them unique vs. shield/weapon combos in terms of play style (mobile/fast attacks vs. shield being less mobile/more of a tank/higher damage per attack) and also make them feel a bit more fluid (without lightning claw specialist perk + speed augment they still feel clunky at times). I think they need a bit more support in the perk department (melee attack speed increase for all melee weapons instead of specific weapon ones like chaplain's Croz perk or Librarian's Sword/Axe perk), that could be made baseline as Croz needs a small buff anyway)
  • More squad-wide effects, Heavy Support for example, has an ability that reduces recoil/chance to jam, this would be great to give to the whole team. This would also give them a supportive ability, so they aren't as "selfish" of a pick. I think the reliability mod should only reduce jamming chance partially as jamming is a pretty unique mechanic to space hulk and really adds to the horror elements of the game.
  • Using an ability should trigger a dialogue (Chaplain's shield would have him say "the Emperor protects", etc) so teammates know the ability was used.

  • Clicking an ability that is on cooldown will send a chat message giving the remaining CD. "Mass Heal- 26 Seconds"

  • Better visual effects for ability usage, Chaplain's Litany of War effect (red circle) should appear on all squad members screens. Would be great for immersion (very-40k esq looking visuals that I love). Your squad-mates would then know they're shielded and see that "hey chaplain used his ability at a great time there, he must be good at that role" in the same way a good apothecary's effect on the game is clearly noticeable.

Now some bug fixes/general QoL changes/Ideas...

  • Death timer occasionally just stops and player will not spawn in till objective is completed or teammate revives them.

  • Better visuals to see if a teammate's body part is down. I've noticed Apoth's saying things like "why do you need a heal?" when the tank is spamming for one because his shield arm is dead but he is otherwise healthy (or somebody's legs, etc) so the apoth only see's he is at 80% hp, not that his arm is dead. There is a slight visual of the armor sparking, but this can be nearly impossible to notice in a fight. 2 option here, change the squad mate health bars to show their suit as your own HP does, or make a perk/abilities/etc for apothecaries to be able to "see" their teammates damaged limbs.

  • Weapon zoom- A. make scanners an armor upgrade (A space marines optics are in their helmet, not always on the gun, I can still zoom in with a sword and shield/claws but I can't upgrade it) B. default "zoom" should be zero (add a free upgrade to give current zoom, which I believe is 1x) this would give melee players a reason to still upgrade sensors to see stalkers/etc, C. keep optics (zoom upgrades) as weapon upgrades.

  • I think a slight across-the-board damage increase would be great, but lower the amount of nids capable of one shotting on No Mercy, I've found the majority of deaths are "I got one shot" while swarms of smaller genestealers seem almost negatable. This can lead to a frustrating playing experience where you easily cut through a swarm of small tyranids (lore-wise this is often their most dangerous state) only to die from something you didn't see/not knowing how you died. I don't mean to diminish the role of genestealers as master ambushers, but getting 1 shot through your block or by a lucky acid head shot can be irritating. Stalkers can only 1 shot from behind for example, would be a great change.

  • Increase the number of "boss fights" (Go kill the broodlord) and make them a bit more challenging (2-4 broodlords at once, or a lot of adds with then). Most people seem to play Codex Rules, so we get to base after we finish an obj/get our new one. This would give people a reason to select loadouts more tailored to the task at hand. Switching from a Thunder Hammer to Sword, or having heavy weapons go Lib for Combustion for example.

  • Access to full customization between missions/after failure, for similar reasons to above, don't have to menu and leave party to switch something, but also won't allow players to freely swap stuff DURING a mission.

  • Heal when objective is completed, a lot of people don't seem to know the portal heals you and running into the portal and immediately back in can be frustrating for those with less powerful computers.

  • General improvements to matchmaking (I HAVE ONLY PLAYED ON PC), currently I can only see open lobbies from my specific steam region (US-E, US-W, etc) IMO this game is fine to play with a slightly higher ping then a competitive FPS game, etc (CSGO has regional servers for this reason). Space Hulk also has a smaller playerbase, so by opening up matchmaking to all players in a "major region" (US, Europe, etc) would improve our ability to find squad mates.

  • Voice comms would be amazing.

  • Better customization stats, tool tips, etc. Example- if I take lightning claw specialist I should get +10 armor pen and 40% attack speed with claws, but when I select my claws it shows I have +20 armor pen (I removed the module for armor pen to test this which adds 10). When I add the module back on it shows no change in armor pen even though I should have an additional 10 and the speed increase isn't shown at all. How does +20% armor compare to +30% limb health in terms of survivability, will one stop me from being one shot or do I need both?

If you made it this far, I want to thank you for reading through my suggestions and I'd love to discuss any of the above if you have any questions or comments.

Singleplayer also needs some love:

  • Add a third bot for singleplayer. In coop there's a 4-man team of players. Why can't we have a 4-man team in singleplayer (1 player, 3 bots)? However, I'm not sure what the class archetype for the third bot should be, perhaps Assault. And that would mean completely adjusting the bot weapon selections.

  • Bot weapon selections adjusted to be much more unique. Heavy Flamer for Barachiel (it's a heavy weapon), Hellfire and Redemption for Nahum - he's the medic and would be carrying medical supplies where Barachiel would be carrying large amounts of ammo. Nahum should have access to all bolter variants, but not really larger weapons (he needs to carry those meds)

  • Bot AI overhaul. This is paramount.

  • Character customisation for bots, to the same extent as character customisation for players. This would allow perks to be equipped to bots.

Also, would be cool if we could actually use the Narthecium to attack with. Charged attack could alternate been spinning the drill or spinning the saw to cut into enemies.

And perhaps a review of magazine capacities and especially the upgrade the increases magazine sizes. Most games down the route of having magazine capacity increases as percentages, the problem that this creates is nonsensical magazine capacities - such as the 97 round magazine on the Mk. II Storm Bolter in this case. Instead, maybe have the magazine capacity increase be a fixed number of rounds, like equivalent of another half of a magazine's worth of ammo. This would still work as the Assault Cannon would still have 600 rounds with magazine capacity upgrade.

last edited by KunninPlanz

@lurkkin said in List of Bug Fixes/Small QoL changes that would take EE to the next level.:

  • Being able to select 2 perks would open up a lot of options for players, increase variety in playstyle, and remove the idea of "best in slot" perks/etc.

This sounds like a fun change that would let people make use of more specialized perks, aside from the 30% more body-part health one which I think has become something of a standard. If it wouldn't break too much or make the game too easy, I'd love to see it.

  • I think a slight rework of abilities would be great for class balance.

This is fine within reason, but I'm not sure switching around abilities like you describe is a great idea. People are already used to the way a class works now, swapping around abilities would just get more confusing.

  • Weapon balance- With codex rules, weapons like the spear of Caliban (which previously needed to be unlocked in each game) are available from the start. This may be more of a personal opinion, but Spear in particular seems to be very OP. It's stats are superior from the start, and has a lot of the same upgrades the other weapons have. Maybe I just enjoy the aesthetic of bolters firing off instead of laser/plasma weapons but the bolters don't really have a place in a game that isn't really about accuracy and since their mods have the same effects on damage, etc % wise they are always outshined by other choices.

I'm all for weapon balancing, but remember that Heavy Weapons are supposed to be more effective in many ways than a typical Storm Bolter.

  • Using an ability should trigger a dialogue (Chaplain's shield would have him say "the Emperor protects", etc) so teammates know the ability was used.

This sounds fun, and would make multiplayer matches more than just quiet walks through a Space Hulk for our squad.

  • Clicking an ability that is on cooldown will send a chat message giving the remaining CD. "Mass Heal- 26 Seconds"

Good suggestion, though I wonder how this would work for a PS4 player like myself

  • Better visual effects for ability usage, Chaplain's Litany of War effect (red circle) should appear on all squad members screens. Would be great for immersion (very-40k esq looking visuals that I love). Your squad-mates would then know they're shielded and see that "hey chaplain used his ability at a great time there, he must be good at that role" in the same way a good apothecary's effect on the game is clearly noticeable.

I'm honestly not sure why Litany of War doesn't show up on everyone else's Hud in the squad. If a Tactical Terminator shields me, I can see the bubble on my screen. An odd choice not to make LoW visible to everyone, in my opinion.

  • I think a slight across-the-board damage increase would be great, but lower the amount of nids capable of one shotting on No Mercy, I've found the majority of deaths are "I got one shot" while swarms of smaller genestealers seem almost negatable. This can lead to a frustrating playing experience where you easily cut through a swarm of small tyranids (lore-wise this is often their most dangerous state) only to die from something you didn't see/not knowing how you died. I don't mean to diminish the role of genestealers as master ambushers, but getting 1 shot through your block or by a lucky acid head shot can be irritating. Stalkers can only 1 shot from behind for example, would be a great change.

I'm hesitant to back this, because I think a lot of getting one-shot comes down to sloppy playing: "I wasn't watching the minimap," or "I wasn't looking behind us." But having maybe a second-or-two longer to react to an enemy (either a Stalker-strain or a Hybrid-Psyker) before you're immediately killed would reduce a lot of the "WTF just happened!?" moments in my No Mercy games.

  • Access to full customization between missions/after failure, for similar reasons to above, don't have to menu and leave party to switch something, but also won't allow players to freely swap stuff DURING a mission.

This would be a really nice convenience change, because whenever I level up I have to leave the Lobby, open my Renown box, then rejoin said lobby while hoping my spot hasn't been taken. Being able to do this from a multiplayer lobby would be sweet.

@matobar Thanks for the feedback, figured I´d clarify two points as I don´t think I did a good job of getting my suggestions across.

Spear of Caliban- My main issue with it is that Tac, Chap and Heavy all have access to it, once fully upgraded I don´t think any of the other weapons really stand next to it. So while it would make a cool option for heavy, I hate having 2-3 of them in every game. Heavy actually has other weapon options that can stand next to it. But for Chap and Tac it´s simply just better.

Difficulty (More damage suggestion)- You actually changed my mind a bit on that one. After putting some more time into the game, I think getting 1 shot is generally your own fault. So I think a better option would be a new difficulty option, same enemy damage and HP as no merc.

Instead there are more enemies (bigger swarms or just more larger nids), maybe they can open a door while you're trying to lock it, stuff along those lines. I just personally have found that a fully geared squad can cruise through NM if they are playing as team and each player is familiar with game mechanics.

Wow, thank you for your extensive feedback report! Gonna have to look at this in depth but we're thankful for your efforts. 🙏

Another thing, this one easy to add:

XP progression.

Actually you can only see when you finish a mission

@streumon-f8 appreciate the reply, I think it's pretty cool how well you guys interact with your community.

Obviously this post is a bit nitty gritty, mostly offering up examples (the specifics I point out are just ones I could think of). Totally understand that stability and bug fixing will come first, but I really do think you guys have a unique game on your hands.

With how dedicated 40k fans are, not to mention the general lack of 40k games in this style, I think future updates to gameplay could drastically improve the lifespan of the game. Not to diminish EE, it's seriously a great game.

Thanks again and I'd love to discuss any points further if something caught your eye.