Suggestion for immersion and "fixes"
I have played 170 hours original and ~70 hours current enhanced edition and giving couple of "easy" suggestions for fixes from developer-side, to make game feel more autenthic.
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in random missions, hide map (aka add "fog of war"). Only show areas you have been.
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hide enemy spawn point locations from map!!!!!
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remove enemy movement blips from radar unless you have designed auspex device installed on, for example, powerfist mode spot. With one party member having it, others could see enemy movement aswell (device and it's function is from space hulk w40k book "Death of Integrity")
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make maps randomly go dark. I mean, kill the
ing lights. What kind of space hulk has all lights/candles burning? Make corridors DARK. Only light coming from terminator suits, and gun fire. Makes game feel more distressing and epic, and firefights in narrow corridors look damn awesome when suit lights and gun muzzle fire revealing the approaching hordes.
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disappointed with the amount of genestealers attacking. 80% cases they some in group of 5-10 and one-by-one. From all games i have played (within 170+70 hours), can count the situations where i thought "ok there are quite many of them coming" with my one hand's fingers.
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There is NOTHING tactical going on, unless you choose it yourself. I always ask people who join my games (No Mercy + FF) that we move in formation (2 front- apo mid- flamer rear) BUT THAT IS ALL ABOUT IT. There are no classes "needed" for certain tasks. For example:
-there would be elements that trigger bigger waves: gunshots, blowing up doors, general running/stomping around. At certain levels it would trigger "roosts" to vomit massive waves of genestealers against terminators.
-one class (preferably Tactical since Chaplain made it useless otherwise, and we dont have techmarines..) to deal with the doors:having plasmatorch (slow but silent) and chainfist (fast but noisy) to open doors. Torch to weld open door shut. Current door mechanism is way. too. simplified.
- Audio. The thing that makes game feel alive and suck you in the game (in addition from graphical side). Atm game sounds as dead as necrons though. Game lacks:
-Terminator vox-to-vox chatter. i dont mean extremely limited voice commands you can give by pressing space. There are no chatter from singleplayer, that i miss dearly. In singleplayer they aknowledge enemies and give warnings. In multiplayer, terminators just walk around in silence. Even Eternal Crusade has better in-game voice commands /replies!
-automatic terminator voice lines when using skills, when weapon is jammed, when reloading weapon. I have stated this many times in my suggestion threads, will continue even now. How hard is to add couple of voice lines for each class for skills? "Blessed is my wargear!" when weapon is jammed, others know this guy cant shoot now so can come cover? Chaplain shouting Litanies of Hate, everyone know they can enter melee brawl without having consequences? And so on. ADD MORE VOICE LINES FOR MULTIPLAYER!
-stormbolter is a "meh". It is boring. It sounds boring. It should be "The Weapon" for spacemarines. It should sound like Serious Business Going On. But no. Generic ra-tat-tat I can hear from any game.
Made a small comparison how different bolter COULD sound like:
YouTube Video: Space Hulk: Deathwing ED /Storm bolter mk2 sounds
Views: 6
just comparison how the Stormbolter Mk2 would sound like if not hearing current game's generic rat-tat-tat.
- Skills.
-Massive fix to Chaplain is needed. Auras need to be 50% damage recution and reflection,rather than 100%. Audio for skills is NEEDED. I would personally remove mass resurrection and get something else, a shout to increase squad's damage for 10s?
-Librarian needs more psyker skills to choose from. For example from Codex (http://warhammer40k.wikia.com/wiki/Librarian)
Force Dome - Summoning up a shimmering field of force, the Librarian fashions a shell around himself and nearby allies. The shell is a sphere extending up to the radius around, above, and below the Librarian and protecting him and any within it. This shell provides protection against all kinds of ranged attacks or hazardous environmental effects, even trapping air and water within it. However, it will not stop melee attacks or creatures (friend or foe) that may pass through it without restriction. (replaces tactical's force field)
The Gaze of Infinity - Rending the veil between worlds, the Librarian creates a rift through which he and his allies might pass. The size of the rift depends on the power used to create it. The rift will remain open for a short amount of time or until the Librarian himself passes through it, at which time it will instantly close. (for example making a shortcut in map)
Vortex (add into multiplayer!)
Veil of Time - The psyker projects his will beyond the regular passage of time, taking in the strands of fate before returning to the present to sway the tide of battle by helping his fellows know what is to befall them before it happens. (a globe where enemies slow down?)
Psychic Fortress - Drawing on boundless reserves of inner strength, the psyker shields his mind -- and those of his brethren -- from the threat of sorcerous assault. All psychic attacks made to alter their states of mind or perceptions become far more difficult. (WE NEED PROTECTION FROM ONESHOTTING PSYKERS!)
I love the game, I really do. I'm passionate W40k fan. But this (and other W40k games) have so much lost potential!