I can understand your concerns about recoil especially if there is a lack of a need to control recoil but here's hoping that weapons have recoil and controling it can be done with a vert/angled grip to reduce vertical climb and that also mastering the weapon platforms you prefer is beneficial as one could get the control down to muscle memory like with ins:mc and ins.
I would be pretty deflated if weapons were too cod like and that you don't need to control recoil at all, and in the same sense it would be really depressing if weapons handled like they do in the joke that is cs:go where bullets jump out of the barrel at stupid angles and you have to learn to control each weapon with a specific pattern when firing and you have to count your shots as each bullet will defy the laws of physics.
If an experienced operator is showcasing the game in the videos like what i've seen then you should rejoice with the knowledge that controling your weapons is possible and very beneficial, it would be rather boring if anyone could just pickup the game and be a pro instantly with something like a ak series firearm when especially the ak47 is notorious for being too light for it's caliber which is why the platform has a insane amount of recoil, smg tier weapons are light in both caliber and need to control and dampen recoil due to their design with weapons like the kriss vector incorporating recoil dampening technology into the platform itself which reduces fatigue for operators and also increases grouping accuracy.
It's always best to not judge too quickly especially very early on in development and before modders have been able to tweak files.
I'd like to think that some of the devs want weapons to be realistic as that's always been the aim with insurgency in my opinion yet you don't want them to be ultra realistic especially if you want to make full-auto a viable firing mode past CQC.