last edited by Kommodore77
This 400mb update, though minor, sounds promising and reassuring that Streum haven’t given up; considering the negativity writing off the game and trashing it before it’s given a bit more time to be fixed properly. I think it would be a damn shame to be so close to finishing but not fix these breaking bug issues that are causing so much frustration.
Melee is also a top priority that needs fine tuning and would improve the game drastically. Streum should take note of Vermintides melee system, if not copy it, such as cancelling attack animation for more immediate blocking in close combat, continued charged attack fluidity from one stroke to the next and a vibration on charge release, etc. Then melee can be more tactical and dynamic than just mashing light attack, because waiting for attack animations to reset before repressing the button to swing again is annoying. Just play V1/2 on a controller and ull see the differences.
Streum said more smaller updates for PC and less often larger updates on PS4. As there’s only 10 devs, we should cut them some slack to continue patching the issues. All games have their fair share of bugs so let’s not lose faith and say it’s dead n buried when the fact is SHDW isn’t a RNG loot game built for eternal grinding for God rolls, so player numbers will drop naturally. Additionally, people have stopped playing coz they keep getting kicked out of games and it crashes, so top priority patches are Integral to the games longevity by fixing the online issues first.
Myself and others have also suggested incremental locks on customisations (unless they’re won) so that people don’t just bypass a large chunk of Adornments and for example, only buy Acid damage reduction -50% without buying the lesser adornments first. This will promote more longevity.
Also, daily/weekly tasks or whatever could be a thing to keep people playing?
It would be nice to have some news from Streum soon.
Delete Hybrids from start of Chapter 1 (campaign mode)
Tactical vs Chaplain
Ambient music in campaign put in multiplayer
Improve Bolter sounds