Hey, guys. I've several hours in to my first playthrough and I'm loving MOST things about the game. With all story-driven games, there's a need to have a brilliantly crafted story and Vampyr has, the dialogue is superb, the skill tree is far more in depth than I had imagined it would be and the clue/hunting system lends a fresh perspective to what could have been a standard entry in the genre.
HOWEVER! One big thing let's this game down...and it's unavoidable. The fighting is SOOOOO clunky and unnatural looking. Seriously. It ruins all immersion in the game. Too many times do you go to hit somebody only to find that, despite being a vampire who can teleport to great heights, Jonathon can't leap 3 feet to attack someone and just flails limply at the air in front of him, before getting swiftly countered in his stupid vampire face. Come on. This guy can teleport. Why can't he just teleport to the nearest enemy in the direction you attacked and hit them? Batman did it in the Arkham games. Assassins have been doing it for a few games now. Can't we see Jonathon use his ability to teleport in combat? Not as a skill, just a passive action whenever somebody is out of reach? It would lend such a fluidity to the combat that would just feel a lot more natural for somebody of Dr. Reid's ability.
It really spoils the immersion of the game to be this supernatural being with incredible power who can't cross a metre to attack somebody. Add in the teleport attack as a passive action when somebody is out of reach and the game improves exponentially and becomes the AAA game it was/is destined to be, guys.