I've wanted an XCom-style Necromunda game for 20 years - is this it?

I've played the XCom games since the first one in 1993. I really like the Firaxis re-invention and the focus on turn-based tactical combat. I love the Long War mods by Pavonis. I'm looking forward to Phoenix Point.

But I've always thought that 40K would be a great setting for that kind of game, provided you got the right small-scale setting to make each soldier count enough. Necromunda was the obvious candidate (not that I ever played tabletop).

Is there any information on what the gameplay concepts are? Is it turn-based squad tactics game?

Also I'm about 20 years out of date on the lore, but I'd love it if there was an opportunity to corrupt your gang with chaos or genestealer hybrids, which would confer some strengths but risk the attention of ordo malleus or space marines as a cost.

Rogue Factor Team

@gimrah Welcome!

I don't want to answer your question as a yes/ no, I would much prefer for you to follow along as we release more information and you can decide whether or not you are interested in the game on its own merits.

However, we recently played the game for some members of the press at E3 so I will direct you to a couple articles that might help shed some light on where we are at.

Small note: the game is still in pre-alpha, we are very much still developing many of the components in the game. As such, things may change further down the road.

Variety: https://variety.com/2018/gaming/features/necromunda-underhive-wars-interview-1202847934/

DualShockers: https://www.dualshockers.com/focus-home-interactive-e3-2018-impressions/

RPGamer: https://variety.com/2018/gaming/features/necromunda-underhive-wars-interview-1202847934/

Hello and thank you for the response. Well then I'll await further reveals with interest. Sounds intriguing anyway. Perma-death is good (hopefully nice and graphic as befits 40K). Classes, decaying weapons, distinct races - all sound interesting too.

Sounds like you showed a multi-player match. I hope the campaign mode is not a side-feature, given the sizeable XCom fan base to be tapped. I suspect it was also a big part of why DoW3 didn't do as well as the DoW2 series, which had great single player. Necromunda also offers great opportunity for an engaging strategic layer, with managing your gang, inventory and territory.

Just for anyone else looking, the Variety article got linked twice. The RPGamer link is:

https://rpgamer.com/2018/06/necromunda-underhive-wars-e3-impression/

Rogue Factor Team

@gimrah said in I've wanted an XCom-style Necromunda game for 20 years - is this it?:

Just for anyone else looking, the Variety article got linked twice. The RPGamer link is:

https://rpgamer.com/2018/06/necromunda-underhive-wars-e3-impression/

Woops, thanks! I am very good at things sometimes. 😕

@gimrah said in I've wanted an XCom-style Necromunda game for 20 years - is this it?:

Perma-death is good (hopefully nice and graphic as befits 40K).

Agreed. It would be great if "post-game injuries" were rolled immediately and had a graphical representation (death resulting in decapitation, where appropriate, for example).

Of course it would - to some degree - impact gameplay: if you know your guy is down, but safe, you might press for a win - or conversely you might leg it, knowing there's no long-term consequences if you get out now. But that's not necessarily bad.

It wouldn't necessarily have to be apply for all injuries anyway: death and limb loss are the obvious prime candidates. Of course death and limb loss is not always immediate, so I'm not arguing any kind of realism thing, just a sort of "cool" factor.

If someone takes a lascannon full in the face, I expect them to die, albeit game rules being what they are that's not exactly a guarantee. In the tabletop I always took this as an abstraction of such things as glancing hits, (very) near misses and the like.

I'm hoping that it follows Necromunda 2017 rules & turn sequence as close as possible, meaning alternating activations of fighters, and yes, rolling for lasting injuries at the time the fighters go out of action. I'm excited!

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