Fear the Wolves: Weather & Environment

It isn’t just the radiation of Chernobyl that makes it hostile. The strange forces unleashed when the reactor went critical have made the environment unpredictable, weather patterns changing in an instant, with sunny days turning to storms and back again multiple times over the course of a single day.

Each of these weather types has a unique effect, forcing you to take it into account when in combat or simply traversing the map.

  • Heat – a haze covers the landscape, making it harder to identify targets and anomalies. You’re short on breath for aiming, and medicines and food are only half as effective as the sun saps your strength.

  • Fog – identifying targets and even the landscape more than a few meters in front of you becomes impossible. The intensity of this changes as you move around the map.

  • Wind – the trees sway as a harsh wind kicks up, making long shots less accurate and reducing your movement speed, as well as affecting how air drops land.

  • Rain – the heavens open and drench the landscape and roads of Chernobyl. All vehicles lose friction and become harder to drive.

  • Thunderstorm – a far worse storm, combining the effects of wind and rain. Lightning strikes and thunder cracks obscure vision and hearing alike, making combat even more chaotic.

  • Anomalous Storm – $%!£”$%th$%is!*&is%^”he$$$”!ll.”$,,,,- Data corrupted. Feature to be added.

The fog reduces drastically your visibility.

Aside from the mechanical effects, there is a significantly different feel between fighting beneath the dark sky of a thunderstorm and the searing brightness of the midday sun. Dead players and other spectators in a match get to vote on which weather effect is in play, picking from a randomly selected pool every few minutes.

Adding to all this is the radiation. Last week we explained how it spreads and worsens over time, with every game moving you around the map in a completely different way, forcing exploration of new areas. Here’s a breakdown of exactly what each level of infection does:

  • Level 0: No effects. The entire map is at level 0 to begin with. This does not mean there are no threats – wolf packs still roam the most high-value loot areas, presenting a risk-reward for anyone chasing the best guns as soon as they drop.

  • Level 1: Wolves. Wolf packs show up in the area, heralding the oncoming wave of more severe radiation.

  • Level 2: Anomalies. This area becomes pockmarked with hotspots that pulse with radiation and damage anyone that strays inside. Death comes quickly if you don’t watch your step.

  • Level 3: Adrenaline. You take constant damage inside this area, unless you are sprinting. This is your final chance to leave before things get nasty.

  • Level 4: Death. No matter what you do, you will take damage until you die. Get out.


The key thing to remember is that you can stay alive longer near the radiation with an oxygen tank, which will slowly deplete while you’re in a dangerous area – be that inside an anomaly, not sprinting at level 3, or in level 4 at all. Hazmat gear, respirators and anti-rad consumables will decrease the damage you take. How long you linger in a danger area is up to you, and gear can give you more time to scavenge where others fear to tread.

That’s all for this week. Stay tuned to the Fear The Wolves social media channels for some extremely special news coming very soon.

Fear the Wolves comes to PC in 2018, later on consoles. Early Access begins this July on PC. bit.ly/FTWSteam

last edited by Iyagovos

Some friends and I are set to get started with it as soon as it unlocks on steam, we were wondering though, is there a duo setting as well or is it first and foremost solo's and squads?

Можно играть командой в 4 человека.

@vallcry said in Fear the Wolves: Weather & Environment:

Some friends and I are set to get started with it as soon as it unlocks on steam, we were wondering though, is there a duo setting as well or is it first and foremost solo's and squads?

Solo and squads, not duo. Have a nice day!