@midyin said in Mixed reviews...:
To me though, the randomness of the dice just feels too silly at times like Why the basic action of bending at the waste to pick a ball up off the ground so high risk?
These Master BB players that are so much more skilled than any of us that dare say something unflattering about this game don't seem to have an answer to that question.
Well, Cyanide just don't have enough resources to create a really good visuals which will make it more believable I'm sure, fluff explains it, like that pitch is in horrible state, there is mud, ball is covered with blood and is of not best qualities, most players are stupid and clumsy brutes etc. And they don't actually just pick up it, it's still a football match, just represented in turn-based format. So your clumsy chaos warrior in heavy armor runs at it, trying to snatch it from the ground and join the rest of team in the offense. Sometimes he does it, but other times, he fails spectacularly , his leg slips in mud and blood, he tries to balance and not to fall, while at the same time tries to catch ball bouncing around, becoming more and more angry, so more and more clumsy.
You see the point, probably Given enough budget they could make it appear more convincing. But unfortunately, you need to use your imagination.
@midyin said in Mixed reviews...:
You could be the most brilliant tactician on earth, but still end up suffering a turnover that cost you the game because you greatly thought our plan hinged entirely on the random chance dice roll involved in having your gutter runner pick up a ball in no tackle zones.
But that's life, isn't it? Is everything in our life just about our skills and good strategies? You can be best citizen on Earth, build excellent career and family, then happen to be around a wrong place at wrong time and, say, face a demonstration of utter love by some extremely peaceful religion - and you are dead. Or may be severely injured, and all your life is ruined.
BB deals with almost impossible task - it tries to "smash together" a turnbased game and fast-paced real-time brutal sport. And he does it very convincibly, I can't believe how good it represents a real-time brawl without realtime at all. And it's not nostalgia why we play turnbased game, at all. A lot of people like them, younger too. I've already said I never plaid BB in TT before I started playing it on PC, and still almost never play it in TT. Turn-based games is a genre, and it's loved for what it is. Games and people tastes regarding them are more complex then that. "Realtime/less probability" is not more modern and thus better than "turn-based/with a lot of dices", they are just different.
Your point about making more money by making more popular games is right, but you disregard other considerations here. If it was the case, there wouldn't be projects like Arma, IL2 or mentioned Eve Online, which are definitely are not most popular games in their genres. But they are unique. They don't need to compete on over-heated market of popular games for wide audience, which is dominated by extremely hyped and finely marketed titles. Their developers just need to do their jobs, providing the audience (which is not the same as audience of CoD, usually) experience they seek and can't find elsewhere. They won't be earning that much money, but they will have their stable niche where they can stay unchallenged for years, possibly decades (I believe Arma series is at least 15 years old, counting Flashpoint games), just doing their niche work. Business is not only about sells, but also by finding your markets. The more popular market, they stronger the competition. To find a niche were you won't have competition is actually a solid strategy too.
Cyanide also don't need to invent a new system and put all efforts into balance it and keeping their players interested, risking that their ideas may fail to find audience, in the end. If they just implement TT as is, but make it more convenient, saving all hassles of moving figures and calculating things, they will have predictable, stable audience of die-hard fans which play it for years. No uncertainty, not much risks, no need to balance or invent all from scratch - all is done already, and there are TONS of ideas on BB forums how to further develop the main concept.