@sogeking 1 does seem a bit low. I started playing comp at around 10. I have a ton of previous ins experience and I had a great team, but I definitely lack all the map knowledge and awareness needed to really know what I'm doing beyond playing B on every map and figuring it out from there. I do think we should at least do a level 10-15 cap, which would at least prevent all the 1-5's I saw in my placements.
@tzaeru I can't speak to the normal PvP gamemode, but I do have some thoughts on the competitive. Like you said, the player base is small and the comp pool even smaller. I would question if there will ever be enough players to really have solid match ups every single game, but I don't think that's the only issue.
In my brief experience with comp (i just finished my placements last night), I played mostly with a 5 man premade team using discord. I don't think I played against another premade team in all of those 10 matches, perhaps 2-3 playing together at most. I would argue 2-3 experienced players working together and playing against 5 equally experienced coordinated players is never a fair match up. Unfortunately, I don't think the player base will get to a point where separate queues can be put in place. Chances are comp insurgency is going to echo the previous game. Premade teams all playing on custom servers and self hosted tournaments.
I do think a player rank req needs to be put in place. I played against multiple >5 level accounts. Even if they are good at shooters, map knowledge and awareness is key. I think I got to level 10 in around 5-7 hours maybe. Even putting a cap at 10 would prohibit people for buying and immediately going into comp. That might help the vast skill disparity a bit.