Sorry been slammed so haven't been working on things much in the past few days but finally getting some time today.
I have an 89 Limited with a 6.5" lift and 35". Swapped the T-case to a 231NP. 4.56 yukon gears, CV axle shafts, and t-case SYE kit, detroit lockers front and rear.
I'm actually working on a winch point in a rock for a certain crawling area. Trying to get it just right.
But you can add:
<WinchSocket Pos="(0; 0.6; 0)" ParentFrame="BoneRoot_cdt" />
to a model and create the proper cdt for it.
You could really add a winch point to anything.
I was actually thinking of doing some ground winch points for really difficult obstacles but i'm still seeing what I like done.
I'll let you know what I come up with.
@rufus I wrote a small tutorial on how to get models into your editor and game.
Just post if you have any questions. Creating models and getting in game is pretty easy once you see the process.
Can do. I can try to explain it. You will deal with multi-sub objects. You select the faces you want a certain texture and assign it a smoothing group. You keep doing that for each different texture.
When I get on my home laptop I can pull up 3DS and take some screenshots.
That program is a life saver for creating models and putting them in the game and editor.
Just set it up so your Editor Media folder updates your MudRunner Media folder and everytime you save something it just copies it over for you instantly.
Making offroad park themes obstacles?