That program is a life saver for creating models and putting them in the game and editor.
Just set it up so your Editor Media folder updates your MudRunner Media folder and everytime you save something it just copies it over for you instantly.
Making offroad park themes obstacles?
Very useful information, thanks for sharing!
How would u distribute the level with custom textures included in the "TextureCache.zip"?
Will this conflict with the "TextureCache.zip" of the person downloading the level? (i.e. they have different custom levels with diff custom textures)
So after some messing around with it, I finally figured out all you have to do is create a TextureCache folder inside of your non zipped Media folder and place your dds files in there.
You use the same XML code as before and then you don't have to mess with the zipped folders at all.
So to package a level up just create your Media folder. Put your classes, levels, Meshes, Textures, and TextureCache folders and place all of your items as needed.
I used these settings here in my model XML
<ModelBrand ClipCamera="false" DynamicModel="true">
I moved the object to the other side of the map without issue.
I put this code in my classes/models/rock.xml
Digital X created a simple box and then worked on implementing it in the editor to see how it works. Which is a good way to see the process.
If you go the 3DS max route I suggest downloading the Alin DirectX exporter. It's the best exporter i've used.
You can also use Blender. I'm not completely familiar with it so somebody else would have to help you with exporting. Any questions with 3DS max or getting your .X and XML's into the editor and game just message.
Are there any guides on how to create custom objects (not trucks) for this game? I'd like to create my own rocks and other models to include in my maps. Any guidance would be greatly appreciated.
I wrote up a small tutorial in another thread.
Let me know if you need any other help with it.