Posts made by 89cherokeelimit
posted in MudRunner - Modding read more

Before Mudrunner was released on their FAQ's they did say they would look into mods on console and they would try. I even got an email from their support saying they would look into it but it wouldn't drop when the game drops. I was told 6 months or more. Then shortly after the game dropped they said "Nope mods are not happening". I seen in 2 different times they would try and then as soon as it dropped they completely cancelled the idea.
I have a gaming PC so I play on PC but a lot of my friends want to play and only have consoles. I told all of my friends wait for mods or don't buy it because I bought it on my console as well hoping they would do mods on consoles and then they pulled the rug out and said no.
I played it on my console for probably 2 hours and it got stupid boring and I uninstalled it.
I also have the PC version as well and make stuff for it like I did Spintires but I won't be buying a Mudrunner 2 unless it's a 64 bit version and a few other minor adjustments.

posted in MudRunner - Modding read more

I normally flatten the area a bit then rebuild the terrain and it normally fixes it.

posted in MudRunner - Modding read more

If you have 3ds you can download a .X plugin that will export it as a .X

posted in MudRunner - Modding read more

I like that root idea. I was actually just thinking about different obstacles. Might have to work on some roots and stuff for new paths.

posted in MudRunner - General Discussion read more

Focus home added mods for farming simulator, they can add mods for mud runner easily.
They don't want to and most people who play it on console has already lost interest. I uninstalled it after like 3 or 4 hours and just play it on my pc now. A lot of my friends have xbox and a lot of them would play if it had user created mods for the game.

posted in MudRunner read more

Bought MudRunner for Console and was bored in like 2 hours. Without mods the console version is pointless. The game is dead on console and was within the week it released.

I like playing mods on PC, but the base game it's self is boring. I would say atleast 90% or more of the people who play this game play for mods. We want custom maps and vehicles and want to just wheel with friends. So unless MudRunner 2 is x64 with larger parties it will be pointless and I won't waste my money on a second MudRunner. I bought it on my Xbox and wish I never wasted my $30 on that. I had a feeling Focus would end up dropping mods from their list of things to add to console.

posted in MudRunner - Modding read more

@forces I was letting the original poster know what a good ran and which one I had. I have the MSI GL62M right now and I built a custom desktop. Probably getting the GT83VR or GT83 next year.

posted in MudRunner - Modding read more

@1967deuce Microsoft doesn't have an issue with mods or editors. It's the developers not wanting to due the extra work. It's also Sony. Sony not only cut out their early access games completely they are VERY strict on their content allowed.
Microsoft is much more lenient. Being Xbox One's and One X's run Hyper-V and Windows 10, it's not an issue getting things on Xbox. Sony is the biggest issue. Since the game is on both platforms they don't want to do the extra work and they don't want to exclude one console because it would cause an uproar.

I've been approved with Microsoft for game development to publish a game on the Xbox and it's not that hard to get content from the PC to Xbox. After seeing the hoops for Sony I just decided to not pursue PS4.

posted in MudRunner - Modding read more

If you want a gaming laptop the MSI with the 1050Ti is a very good laptop to run games.
It has overclocking and fans that can be cranked up to keep everything cool.
I use it for map making, model building, game play and runs everything over 60+fps on the highest settings.
I got my laptop for under $700 new.

posted in MudRunner - Modding read more

This Patrol is sick. Been having a blast with it testing my maps.

posted in MudRunner - Modding read more

If you need help texturing or with UV's let me know.
I use Substance Painter for my texturing and it's by far the best program i've bought for texturing.

posted in MudRunner - Modding read more

I have created multiple terrains for Spintires and Mudrunner and they all come out fine. But for some reason snow in this game always comes out just plain bright white.
I've fought with it and fought with it.

I even created ice for like frozen ponds that worked perfectly fine. But snow ground textures just are bright white.
I'm think the engine has a problem with bright white textures.

posted in MudRunner - Legacy Community Updates read more

The game on console was fun for about 2 hours. Then literally just hauling logs in over sized Russian vehicles became extremely boring.

The ONLY reason the PC game is still somewhat around is the mods. I do enjoy some mods on PC and when people are actually online I enjoy playing. But we only play mods on custom maps and never once touch a log.

Console version is dead. I even tried to play a few days ago and not one single lobby was available. I started a lobby and waited about 10 mins and not one single person joined.
Without mods the console version will be dead and wasn't worth over $10.

I told myself I wouldn't buy the game for console since I already had it on PC, but I went ahead and bought it anyways and until mods are released I will regret buying it for console. If mods don't come soon i'll most likely end up uninstalling it because it's just wasting space on my One X now.

posted in MudRunner - Modding read more

@digital-x Looks good!
The catapult bases look like they could be relaxed in the UV map to straighten them out a hair.
The side walls top and front could be unwrapped by themselves and flattened out so they are not squished.
The ball, I would try to make a seam around the straightest line and try to pelt map it to see if that would pull it out evenly so you don't get the spiral going to the center.
Pretty cool getting moving objects to interact.

The arms on the skittles could be unwrapped separately too, so they can be flattened.

Just some pointers for the unwrap and texturing.
Let me know if you have any questions on the unwrap.
Hopefully I can do a video tonight when I get home and see if I can touch more on unwrapping.

posted in MudRunner - Modding read more

I haven't done modeling in sketchup in years. But you need a DirectX exporter plugin for sketchup. I'm pretty sure they have one.
You will also need to see about creating a cdt in sketchup of your model.
I can look it up in a little while and see how it's done in sketchup. I've only done models in 3DS max so i'm not familiar with the work flow of other programs.

But you just need to export your model and cdt as a .X file (DirectX) and in another recent thread I talk about how to get the model in your editor and game.

Look for the thread "Using your own textures" I think it's what it's called. I think digital-x started the thread.

posted in MudRunner - Modding read more

yeah i've been slammed the past few days. Every time i try to get around to doing a quick unwrap tut something comes up.

You want to apply a unwrap UVW
0_1517514875927_Unwrap UVW.png

The green line is your seam mark.
This is where the UV will split.

I'm going to post a series of screenshots that should help out some. I can't make a video yet because i'm not on my personal PC. But these should help.

0_1517515733084_Unwrap UVW.png

With the texture applied it will show your UV is stretched or anything.

If your texture shows like this at all your material you apply will not look right.
You want the blocks and number/letters to look even and squared.

posted in MudRunner - Modding read more

It doesn't need to be complicated. Just add mods to console. At least Xbox since it can be implemented easier. PS4 liks to be difficult. They don't need mods.

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