Loggin' to Crawlin' and everything between
Force Acceleration: Learn it, Live it, Love it.
Roads are but a mere suggestion.
Screenshots sharp as a marble
I cant stop working on it lol
the engine will be animated if i figure a way to make the hood open like in real life (the hinges on it are weird they move in 2 diferent directions)
just a thought. if making a regular type hinge does not work, then maybe something using the lcrane stabilizers coding or whatever might do the trick? i am thinking those hinges move up and out when lifting the hood. so with the way the stabilizers are (they move out and hinge down) could be tweaked to work? idk, you know me i have little knowledge, but many ideas. lol
@unster did you check to see if maybe it was the back up save files doing it (the appdata folder save contents) or maybe steam cloud sync save? i have had issues in the past where these were the problem, can not say for sure if this is your problem as well. the first i just deleted the pertaining files. the latter i just turned cloud sync off.
yep, if you are on PC this can all be taken care of easily enough. by modding your files a bit. however i do get te idea of not wanting these things at all, but the game was designed with majority of the community in mind. hence why the game is moddable so those of us that happen to be on PC can mod and change these things to our own liking. totally removing the HUD does not work from what i have found. you can delete the compass, steam names/icons top right, but to delete the regular HUD (fuel, damage, advanced button, etc...) will not work. the control display (bottom middle) can be taken care of in the setting menu. then again after taking a second look it seems the no control display is for keyboard only? interestng i never noticed that little part before about KB only.
@stirmygnat now someone correct me if i am wrong, but i believe there is a chance that random vehicles might not spawn. it is just a part of that randomness they had added to the game. i could be wrong though. i have never really paid that close of attention to them. i have a bad habit of deleting all starter trucks and using the Ural for my starter and just sticking with it. i only really use the extra vehicles on the ma to support the Ural if i find it is needed.
yeah, if you do not know just messing with one thing or another can possibly affect other areas of the xml or coding of stuff. craziest example i can think of was a trucki tested years back. it handled very bad (extremely soft weak suspension) and all i did was change the wheel weight (acted what i would call normal instead of being so soft and weak). just that one little thing totally transformed the handling of the truck. it was a fairly big change. but i think you get the idea if someone does not know exactly what i am talking about. good luck and enjoy the new tweaks.