I'm a MAZ-537 8x8 truck, and I've been playing Spintires since the tech demo.
Avatar made by myself, although I did use this lovely picture as reference:
@8x8 As long as we will be in forest on rather speculative roads, I am not sure, if it makes sense to speak about Alaska/Siberia distinctively... What is the difference?
Yes, you are right...
@Sodoma You got a point there. Maybe the assets used for Fuel station, road signs, construction sites and small villages are the main difference. As well as terrain color, vegetation and weather conditions.
Besides, vehicles used and activities performed may be different from one place to another. We'll have to wait and see.
Yeah, that's what I meant. Because, I presume that in MudRunner 2, there will be much more organised towns and also, since there's not only lumber, also more pick-up/drop-off points. And I just think that it would be cool if not only America had snow, but Russia also had it. In short, I just want to be able to simulate this in MudRunner 2.
Besides, when I think of Russia, I think of winter. I think of a small settlement in the middle of nowhere, with only maybe 10 houses and deep, deep snow. I think of an early-mid evening scene, with snow visible in front of the streetlights. I think of something like this.
You just need to image it being later in the day, the streetlights on, and huge trucks going through it.
That's what I picture if I hear "Russia". So I think totally leaving the snow out of Russia is the wrong choice. Now don't get me wrong, I love the fact that there's even gonna be any snow in MudRunner 2, but I just think that I've you've got the snow, why not put it into Russia too, that's all.
BTW: Sorry for the huge post and all the pictures and links.
@Unster Same, I love that mod!
In fact, I hope for MudRunner 2 they'll even make an official version of it!
And also, I hope that there will not only be Russia, America, and the snowy Alaska, but also a snowy Russia (maybe call it Siberia).
BTW: Thanks for 52 posts and 2.1K views, guys!!
I'm 16 and I grew up with 2 mechanics my dad and my grandfather and I could call myself a mechanic I guess and I love these games. I agree with the mature people part you can't get a city boy that loves shooters to play this for more than 5 seconds. The sad part is I'm on console and I've had to work for anything I want. So I really can't afford a PC that could run all the games I play. I wish that there could be a game that mixed car mechanic sim, beam.ng, forza, and mudrunner1/2. That would be the best game in history
For me, it'd be a mix of Spintires (MudRunner), BeamNG.drive, OMSI 2 and TS!
(and maybe car mechanic sim )
And I'm sure that because you're on console, you'll be very happy with MudRunner 2. I'm sure it'll have a lot more content to enjoy without having to use mods.
So I've noticed a slight collisions bug with the long log trailer for the C-255 with Lights Add-ons (Certified Mod for MudRunner), (when folded up).
So the first picture is from the original Spintires Kickstarter, and you can see that the beam lies perfectly in the little support frame in the headache rack (if that's what it is).
But in the C-255 certified mod, the rack seems to have convex collisions now, so you can see it lying just above it.
I just thought I might point that out.
I know many here are PC gamers, but I've seen a few console players around. For my fellow console guys what do you think of Next Gen so far? The info Sony themselves put out was pretty interesting, not only did they confirm that PS5 won't be running on weaker hardware then X2, but the biggest reveal I think is when they said PS5 won't have a HDD, instead it'll have a customized SSD.
They used the game Spiderman as a example, on a normal PS4 load times took around 14 or 15 seconds or so, and running on SSD they said the same load times dropped to 0.8 seconds.
Sony also seemed to make a point that PS5 will till have a Blu-Ray drive, makes sense as Sony likes to keep consoles fairly traditional.
I'm on PC, but I do agree with you that Focus should support more consoles.