Being able to cancel a leader's orders could help save time for accidental clicks on their part or for when the team moves up faster than expected.
I can recolour so many of the icons, but the icons for the Commander/Observer seem to always be white which isn't the best stand-out choice for my eyes.
Can confirm. The bar is really odd now, and it's even stayed despite me having changed classes before or disappear entirely when playing as either of the proper ones.
If everyone was using a high-power optic, they'd have to be putting less points into other gear like armour, ammo capacity/storage, a sidearm, grenades, et cetera. I hardly see anyone running with more than a x2 scope, and I doubt alternate sights will make it do a 180 where it's absolutely necessary to run with highest optics given the drawbacks through the supply system.
Everything being x1 is a stretch, but high power optics could use a buff in being more flexible for those willing to spend the extra supply on them. Regardless of how it goes, Demos will still be Demos with their explosives. Commanders and Observers will be yelling orders and support around. Marksmen will continue to snipe as much as possible since bolt actions are bad in CQC and the semi rifles are much more expensive. Breachers will still prefer close quarters with their SMG's and shotguns. Gunners will still have bullet hoses to work with. Advisors will still wonder what their role is while admiring their pretty arsenal. Et cetera.
TL;DR Being able to be flexible with your engagement range doesn't nullify class roles. Don't forget we have a supply system in place that makes sure effective weapons and attachments are kept in check through sacrificing desirable choices for another with their differing costs.
Downsides to attachments have always generally been balanced by weight and supply cost. The only thing that would go outside of it are the optics where the higher power ones tend to create tunnel vision and make for poor performance in close quarters.
Also, a heavy barrel would decrease recoil with all that added weight. Not increase it. You might as well suggest how a bipod or grip pod will increase recoil when deployed.
Bringing back the red "out of bounds" back to the map would be a large improvement so I don't always run into what looks like great flanking ground only to have my gun magically jammed and defenseless against anyone I see.
That and there are some weird places that are just out of bounds for no reason. Having this visual may help point out the odd spots for fixing.
Breacher is all about CQC so an SKS doesn't really line up with their role.
As it currently stands, both the Insurgent and Security forces use the same gas mask which does put a visual effect on how a person looks. I think it can and should be further improved to help differentiate the two by making the two use different gas masks.
The Security forces could use something like the Type M-59 Iraqi gas mask which has a nice olive drab colour to it that would look nice while being in contrast to the black variant being used right now for both forces.
Img Source: https://www.awm.gov.au/collection/C1036752
These gas masks were found within Iraq during 2003 so it seems like something that would not far off to see in the game's setting.
I tested this as well with the Tariq and can confirm that there's a delay that prevents the quick draw from being much use.
If you have problems with AI, why are you playing a mode that's pretty much solo coop?
Go play PvP if you don't want to deal with the AI.