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posted in Insurgency - Technical Feedback read more

AK74 incorrectly loses its handguard when a Bipod is attached.

posted in Insurgency - General Discussion read more

@MarksmanMax said in Let's discuss the new guns and their balance:

@Action83 said in Let's discuss the new guns and their balance:

Bump. VHS has too little recoil. Its vertical recoil should be at least 23.

IMO it should be even higher than that. Why should it have less recoil and higher firerate than the M4? Why use the M4, then?

I have to agree as VHS also gets a 40 round Extented Magazine. Smoke Launcher for it costs 3 points though.

I now suggest:

  • 25 vertical recoil (currently 21). With Foregrip you get the current recoil.
  • 1 cost Smoke Launcher (currently 3)
  • 2 cost Extended Magazine (currently 1)
posted in Insurgency - General Discussion read more

Bump. VHS has too little recoil. Its vertical recoil should be at least 23.

posted in Insurgency - General Discussion read more

I think Foregrip would be better balanced with all weapons if the vertical reduction was a fixed number and not a percentage. Some of the vertical reduction should also be moved from Foregrip to Compensator. Good values would be something like:

  • Foregrip -3 vertical recoil
  • Compensator -2 vertical recoil and the current % reduction to horizontal recoil

Currently with SMGs and Shotguns the Compensator does reduce both vertical and horizontal recoil. It should work the same way with all weapons.

posted in Insurgency - General Discussion read more

That animation is from a James Bond movie. Real soldiers don't aim up with a pistol while keeping their finger on trigger. That's just stupid.

I think the normal animation is more realistic. You wouldn't swing your pistol that much though. You'd just keep it pointing down forward finger not on trigger.

posted in Insurgency - Technical Feedback read more

Must be a bug.

I also noticed another tattoo bug. In 1st person view security side the game shows the insurgent's "Geometric A" tattoo on my left arm when I have None selected as tattoo.

posted in Insurgency - General Discussion read more

These weapons are the most imbalanced in my opinion. What do you think of these suggestions? What weapons are the most imbalanced in your opinion?

SKS

  • Decrease recoil (to less than AKM and MK17 have): Vertical 30 -> 26. Horizontal 15 -> 12

Reason: Currently SKS is inferior to AKM in every way except slightly higher muzzle velocity.

MK17 (SCAR)

  • Increase damage slightly

Reason: Currently MK17 works exactly like AKM, but is inferior. You only get slightly less recoil, but worse ammo capacity and more weight. MK17 should do more damage to be balanced.

M16A2

  • Make iron sight more open (use close range setting of rear sight)

Reason: You can't see anything with this sight.

===============================================================================
MP7

  • Increase damage slightly

Reason: MP7 is inferior to MP5 because it requires one more shot to kill. If MP7 did enough damage the default 20 round magazine would be worth using too.

===============================================================================
M249

  • Decrease recoil slightly

Reason: It doesn't make sense that M249 has the same recoil per shot as PKM. M249 needs two shots to kill too, so it should be more controllable.

MG3 & M240B

  • Give 2 times as many 50 round drum/pouch mags
  • Make reloading faster when using the 50 round drum/pouch mags

Reason: You don't get enough ammo with the 50 round drum/pouch mags. They also need faster reloading speed.

===============================================================================
M24 & Mosin

  • Make reloading slightly faster
  • Make default bolting speed the current Greased Bolt bolting speed
  • Remove Greased Bolt upgrade

Reason: The bolt-action rifles' AP ammo and lighter weight doesn't make up for their slow firing rate and reload. The Greased Bolt upgrade is too expensive too and shouldn't even exist.

SVD

  • Increase cost by 1
  • Increase Extended Magazine cost by 1

Reason: SVD is at least as good as MK14 as it kills more likely with one shot. The +50% more ammo extended magazine is also a nobrainer choise as it has no downsides and is so cheap.

===============================================================================
PF940

  • Increase Extended Magazine cost by 1

Reason: PF940's Extended Magazine gives so much more ammo that it should be more expensive. L106A1 isn't as good because of this.

posted in Insurgency - Technical Feedback read more

@buzztr0n said in [Feedback/Critic] Many game aspects still broken as hell - WHY?:

I also think its unbalanced that the extended magazine for the MP5 (30 to 40) costs 3 supply points, the same amount as a drum magazine (which has more bullets, 30 to 50). 2 supply points seem fair to me.

I disagree with this. MP5 is probably already the best SMG as it combines the best aspects of MP7 and UZI. These are high rate of fire, controllable recoil, good default magazine size, and good damage per shot. MP7 requires one more shot to kill, can't equip a foregrip, and has 4 supply cost extended magazines. Uzi has slow rate of fire, and because magazine size is more important with high rate of fire, its drum magazines are not better than MP5's extended magazines.

TLDR: You can't just buff MP5 without comparing it to the other weapons the class has.

Edit: I think only if MP5 would cost one point more its extended magazines could cost one point less.

posted in Insurgency - General Discussion read more

@feuerholz said in Maximizing 3D sound...???:

Dolby Headphone isn't bad when it comes to directional sound, i agree. However, it sounds far too artificial here. Do you know if this might be a a difference between sound cards?

I think you use wrong settings. If the sounds sound distant with Dolby Headphone enabled then you use the wrong room size setting. Have you tested the different room size settings in Asus Audio Center? DH-2 is right for me.

Do you use Uni Xonar drivers by the way?