There is quite a difference between the rule sets. Inquisitor was designed primarily as a role-playing game which used figures to enhance the experience. As such is based on a D66 and D100. In comparison necromunda TT is a D6 game.
However the idea of an inquisitor based game would be great.
In the vain of inquisitor games there has recently been released a game called inquisitor:martyr. I've been playing it and it's good.
In the original TT game there was the chance you could buy a really rare weapon. I was thinking of a way it could be included in the computer game.
I was recently playing mordheim, and I like the gear quality idea. I was thinking that there should be 5 levels, normal, good, master, rare, and unique. The unique gear should have lore based names and those could represent the 1 in a million type weapon/gear.
What do people think?
Plus it would be great if we could have more than 1 attachment slot the higher the level of the gear.
I would very much like to see a version of the veteran system in Necromunda. The changes id make would be; A) 1 single global veteran system not one per gang. higher veteran levels with more tasks to complete. C) no tasks that require online skirmishes, I'm currently on a Mordheim binge, but I can't complete the skirmish tasks due to no other online games. D) lore specific task names.
Also this system could also be used to track how well you play with each gang, and therefore be used to assess an opponent online.
You could treat the settlements like an RPG hub. You could walk your leader round the settlement going to various NPC's for say trade, missions, recruitment of gang members and hired guns. The standing in the town could change depending on a) which house it affiliates to ( which could change as the game goes) and b) your reputation with that house. For instance, if you played as a Goliath gang then you'd never be welcome in an escher affiliated settlement. It mean also, missions to either take control of a settlement or defend one. That could also play into the reputation thing, whereby if too much damage is done you reputation will suffer.