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posted in BFG - General Discussion read more

I would say that 3v3 or 4v4 battles would be very nice addition to the game...i am having much more fun in 2v2 than in 1v1 so far, and more ppl means more fun πŸ˜‰

posted in BFG - General Discussion read more

@hjalfnar_hgv said in Chaos too weak?:

1.: Chaos is a kiting, long range fleet.

2.: Chaos is in a bad state right now, as it relies mostly on lances doing the damage, and lances are rather weak at the moment.

3.: Their light carriers are decent though, try kiting and using light carriers.

"Kiting"?! Kiting you say?! But...but that is not the way to make Khorne proud!!!

But now seriously... of course i have tried to keep distance and kite the enemy as possible but those chaos cruisers are not much faster than most of other faction ships so unless i do some kind of scumbagery like massive escort spam i cant stay away from them forever and even in long range combat chaos cant do much because those weapons just dont do that much damage.

As for carriers...i dont find them very reliable since from my experience enemies usually can kite them and shoot them down pretty effectively in most cases.

posted in BFG - General Discussion read more

Hello everyone πŸ˜‰

Since the game was released i have played quite a few multiplayer matches with various factions to see whats what and while i have been at least moderately successful with most of the factions i am struggling to achieve any victory with Chaos.

Chaos ships seems to be very weak and cost inefficient compared to most other factions and they do not have any special features that would give them edge in a fight (like Space marines and Tyranids with they boarding or Dark eldar with they stealth and high burst damage etc.) except range. But how good is range without decent damage and without some reliable way to keep enemy at distance?

In every fight with any of my chaos fleets i am struggling to do any damage and i am always just outgunned by the enemy.

So i would like to ask all of you if you have same experience with this faction and the Chaos is really that bad or if i am missing something and there is some hidden strength to chaos or same kind of tactic that is needed to achieve victory.

posted in BFG - General Discussion read more

I think Chaos or Eldar would be best factions for another campaign.

posted in BFG - General Discussion read more

I agree with this:

Lobby Chat
Player Made Rooms (with options on points/gamemode)
Battle Replay Saves
Spectator Mode

Those things shourld really be there. But you know what the Daw of War series also had?

Capture points! πŸ™‚ You kinda forget that, dont you? πŸ˜‰

posted in BFG - General Discussion read more

The capture point system is actually good. Here are two main reasons:

1.Firstly capture points make the game more interesting by giving it more tactical options and more depth because thanks to them you have more options how to win (either by points or by destroying the enemy) and they make the game more complex (which is good in my opinion) because thanks to them, positioning, map awareness and maneuvering actually means something.

Imagine how boring will the game soon become if there were no capture points and all battles well be like this: two fleets just go straight for the middle where they clash and the fleet with stronger ships automatically wins! Sorry but i find concept that extremely boring and dumb.

2.Secondly, without the capture points the game would became extremely imbalanced. Now many of the whiners who do not like capture points say that the game is imbalanced because fleets with faster ships or with more ships have huge advantage and removal of the capture points will make the game balanced (usually those are people who lose the game by they incompetence because they totally ignore the capture points even if they have the option to easily take them and then blame the game system for their own failure). But guess what!Those fast or stealthy ships are much weaker in direct engagement and If you remove those points, the game will go just to the other extreme and will be even more imbalanced because speed , stealth and maneuverability will mean nothing and therefore fleets which rely on speed or stealth will be asbsolutely useless and everyone will play only fleets with strong ships that have good brawling capability because those will be the only ones viable for competitive play!

posted in BFG - General Discussion read more

Hello everyone.

In many youtube videos and many discussions i have noticed there is a big talk about capture points in battles and there are lot of whiners that are being very loud about the fact they did not like the capture point system and they want to remove it.

Since i belong to the other camp (of ppl who think that the capture points are actually good for the game - especially in multiplayer) i have decided to post my arguments because i think is necessary for the good of the game and all of its players (in short ...”for greater good”) that both sides state their opinions.

So why are the capture points good?

Here are two main reasons

1.Firstly they make the game more interesting by giving it more tactical options and more depth because thanks to them you have more options how to win (either by points or by destroying the enemy) and they make the game more complex (which is good in my opinion) because thanks to them, positioning, map awareness and maneuvering actually means something.

Imagine how boring will the game soon become if there were no capture points and all battles well be like this: two fleets just go straight for the middle where they clash and the fleet with stronger ships automatically wins! Sorry but i find concept that extremely boring and dumb.

2.Secondly, without the capture points the game would became extremely imbalanced. Now many of the whiners who do not like capture points say that the game is imbalanced because fleets with faster ships or with more ships have huge advantage and removal of the capture points will make the game balanced (usually those are people who lose the game by they incompetence because they totally ignore the capture points even if they have the option to easily take them and then blame the game system for their own failure). But guess what!Those fast or stealthy ships are much weaker in direct engagement and If you remove those points, the game will go just to the other extreme and will be even more imbalanced because speed , stealth and maneuverability will mean nothing and therefore fleets which rely on speed or stealth will be asbsolutely useless and everyone will play only fleets with strong ships that have good brawling capability because those will be the only ones viable for competitive play!

I am not saying that the system is perfect right now, it is not , and needs some rebalance, but i would ask everyone who thinks or talks about this issue to carefully consider both sides of the argument before making the conclusion πŸ˜‰ Thanks πŸ˜‰