Joined
Last Online
Recent Posts
posted in Insurgency: Sandstorm read more

Hi everyone,

Today we released the third patch of our March bug fixing initiative. Our team has continued to focus on optimization and bug fixes, as well as addressing map balance and exploits. Details of today's changes can be found below.

Our team is still busy working on some larger optimization changes, as well as scouring the forums for additional community feedback. We encourage players to provide feedback for our team by following our community posting guidelines.

Optimization

  • Optimized landscape layers for Precinct to improve map performance.
  • Optimized landscape layers for Crossing to improve map performance.
  • Optimized various HLOD clusters on Summit to improve map performance.
  • Optimized all soundscape audio banks to decrease memory usage.
  • Optimized all explosion audio assets to decrease memory usage.
  • Optimized all music assets to decrease disk streaming stress.

Stability

  • Fixed a server crash in Checkpoint after a map change.

Bug Fixes

  • Fixed an issue where "Reset to Defaults" would default to "Very High" when the Auto benchmark was used to select a quality preset.
  • Fixed an issue where it was possible for a door breach to kill you even if the door only came close and had not actually hit you.
  • Fixed an issue where blood decals were “floating” on characters and not staying in place.
  • Fixed an issue where fire support was able to be called in before the round started.
  • Fixed an issue where the Mosin equipped with Stripper Clips could shoot two rounds in succession without cycling the bolt.
  • Added potential fix for an issue where the player could occasionally be flagged as spawning outside of the playable area, even though they had not, resulting in a negative countdown warning being displayed on-screen.
  • Fixed an exploit where it was possible to use the walk key to silently crawl.
  • Fixed an issue where if you opened the Comms Menu while aiming down sights, you would remain in ADS afterwards, even if you were no longer holding or had toggled the ADS key again.
  • Fixed an issue where the shotguns equipped with a Foregrip would be held like a pistol in third person.
  • Fixed an issue with camera switching when watching Replays.
  • Fixed an issue where the AK Alpha Extended Magazine was using the incorrect magazine mesh in first person.
  • Fixed an issue when playing at high ping where if you wanted to throw back a grenade without aiming it, you would be stuck in the prepping throw state until pressing Use again. It will now immediately throw the grenade if the Use key isn't being held.
  • Fixed an issue where certain weapons would not unequip correctly when entering a vehicle.
  • Fixed an issue where the Main Menu frame rate limiter was not always being applied correctly.
  • Fixed an issue where enemies would not wear their gas masks in Checkpoint.
  • Fixed an issue with the “It's all in the reflexes” achievement where it could be granted even if you killed somebody with a grenade still in your hand.
  • Fixed a scope post processing issue when spectating in third person.
  • Fixed issue where gas masks weren’t displaying properly in first person while in vehicles.
  • Fixed an issue where the Laser Sight beam could pass through characters.
  • Fixed an issue with third person spectator camera for vehicles.
  • Fixed a visual glitch where a player could potentially draw another grenade even if they didn’t have one when playing at high ping.
  • Improved Customize menu camera.
  • Fixed an issue where the wrong camouflage would be applied to gloves.
  • Fixed an issue where certain certain effects could be stuck “on” when spectating players.
  • Fixed an issue with laser effects being invisible to other players after having spawned or resupplied.
  • Fixed an issue where friendly AI in the insertion vehicle could occasionally be seen not holding a weapon.
  • Fixed an issue that stopped the on-screen explosion dirt from showing after explosions during online play.
  • Fixed an issue where spectating other players could result in a permanent fade out state until a new player was chosen to be spectated by via user input.
  • Fixed an issue where the Loadout screen would exit and fade out if you were spectating someone who died.
  • Fixed an issue with the Loadout menu camera getting stuck on after switching to the spectator team.
  • Fixed an issue where the third person spectator camera would clip with the ground when spectating a vehicle.
  • Fixed various clipping issues with the Covered hair option and Eyewear items.
  • Fixed a misspelling in the profanity filter setting.
  • Fixed an LOD issue on the Insurgent T-Shirt cosmetic.

Gameplay

  • Made jumping changes so a player cannot easily jump around and attack other players.
    • Restricted weapon firing and aim down sights for 0.3 seconds after landing from a jump.
    • Adjusted deceleration and friction values for jumping. Lateral movement during a jump is now much more restricted.
  • Removed ability to perform weapon melee attacks while prone. This was felt to look too strange and unrealistic. A player can still use their knife while prone.

Map Balance & Fixes

  • Crossing
    • Reduced landscape layer usage to improve performance.
  • Farmhouse
    • Addressed spawn camp issue at objective B Insurgent spawn on Push Security.
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Security.
    • Fixed an exploit where players could go outside the level near Insurgent spawn for objective A on Push Insurgents.
    • Moved a bulldozer to make an invisible wall from an earlier exploit fix less obvious.
  • Precinct
    • Reduced landscape layer usage to improve performance.
    • Added non-vault volumes for store shelves to make them less camper friendly.
  • Summit
    • Reorganized various HLOD clusters to improve performance.
    • Added HLODS for backdrop buildings to reduce slightly over a longer distance.
    • Fixed an issue where players could reach an unintended spot near objective D on Push Security.
    • Fixed an exploit near objective B on Firefight East.
    • Fixed an issue where a door got stuck in a frame when breached in the market area.
    • Fixed not able to throw a grenade through a small window near objective D on Push Security.
    • Tweaked exposure slightly more to make it less dark overall.
  • Hideout
    • Addressed spawn camp issue at objective B Insurgent spawn on Push Insurgents.
posted in Insurgency: Sandstorm read more

Today we have released patch 1.1.2 which contains numerous bug fixes and improvements.

As previously announced, we are dedicating the month of March to resolving some of the biggest issues reported by community. Expect more updates over the next few weeks.

Optimization

  • Optimized first-person weapon loading, reduce streaming during gameplay.
  • Optimized cosmetic mesh creation.

Bug Fixes

  • Fixed an issue where the top of the player’s leg mesh was visible when kicking a door while looking down.
  • Potential fix to mitigate door dysnc issues, if you continue to experience any issues with door dsync please report it to us.
  • Fixed an issue where gas masks were not visible while watching a player in third person spectator.
  • Fixed an issue with the M45 safety switch being weighted to the slide causing odd visual effects.
  • Fixed an issue where third person gas mask animations were not playing correctly.
  • Fixed an issue where wooden foregrip materials were being rendered in normal scope quality.
  • Fixed an issue where ammo weight was not being calculated correctly if the player was not wearing an Ammo Carrier in the Loadout menu.
  • Fixed an issue where singly loaded weapons were not calculating their ammo weight correctly in the Loadout menu.
  • Fixed bad morph targets for the Security Patrol Headgear unlock.
  • Regenerated LODs to fix morph target issues on the Baseball and Too Cool Security Headgear unlocks.
  • Regenerated LODs on all Security Headgear to fix all potential LOD morph target issues.
  • Fixed an issue where gas masks would not show on the third person mesh at the start of the round until it was equipped.
  • Fixed an issue where the player’s appearance credit balance would not update if it was zero.
  • Fixed an issue where the gamma setting in the graphics options was not being saved.
  • Fixed an issue where if the player made changes to their gamma setting it was not updated until the user clicked apply. Gamma settings will now update immediately.

User Experience

  • Set a 20 character limit to Loadout custom presets.
  • Gas masks will now show on the Loadout character’s hip when equipped in the player’s Loadout.
  • Updated Commander icon in Profile.

Gameplay

  • Foliage interactions will now play as non-positional audio for the interacting player and positional audio for all other players to avoid any confusion as to who is generating them.
  • Foliage interaction sounds will now properly reflect the speed of the player and create different audio effects based on that speed.

Map Balance & Fixes

  • Farmhouse
    • Fixed bad counter attack spawn on Checkpoint Insurgents at objective A.
    • Addressed an exploit where players could leave the playable area.
  • Precinct
    • Improved objective C capture zone on Checkpoint Security.
  • Summit
    • Fixed an exploit near objective A on Push Security.
    • Fixed an exploit near objective C on Push Security.
    • Fixed an exploit where the player could jump on a ventilation unit and oversee a large part of the market main road.
    • Fixed an issue where a player could get stuck between a wall and locker.
    • Tweaked a restricted area in the far back of the market area on Team Deathmatch.
posted in Insurgency: Sandstorm read more

Hi everyone,

Today we released patch 1.1.1 which includes numerous bug fixes and improvements based on the feedback from last week's content update. The full changelog can be found below.

Our team had planned to start working on new features straight after the February content update. However, after reading community feedback, we have decided to dedicate the entirety of March to resolving ongoing issues and making performance improvements before moving onto any new features.

Developers not directly involved with these tasks will still continue to work on new art and level content where possible. Major code-related features will be in the works a little bit longer due to this re-prioritization. Bug fixes and optimization will be the top priority for our team, until we are happy the game is in a more polished state.

Stability

  • Fixed a potential crash when cancelling matchmaking search before receiving the first server response.
  • Fixed a crash triggered by interacting with a weapon pickup and firing an RPG at the same time.
  • Fixed a startup crash.

Optimization

  • Increased amount of item and cosmetic assets cached in memory during load. This reduces streaming during gameplay.
  • Improved audio bank loading to optimize memory usage, allowing all item banks to be kept in memory. This reduces streaming during gameplay.
  • Increased audio compression for the following audio assets:
    • All character voice over.
    • All physics interactions.
    • All character movement.
  • Prevented all player character VO from streaming. It is now loaded into memory.
  • Fixed ragdoll lighting so its attachments are not lit as a group. This should improve ragdoll performance on higher settings.
  • Disabled logging to disk.

Bug Fixes

  • Fixed an issue where a player’s first person hands and dead body could become invisible during gameplay.
  • Fixed an issue where players could be temporarily banned from competitive matches even if they re-joined within the required time limit.
  • Fixed an issue where hands could also become invisible after respawning when having died in a vehicle.
  • Fixed an issue where weapons fired in semi-auto would sometimes miss mouse clicks. This will make semi-auto firing much more reliable, especially with higher pings.
  • Fixed armor not mitigating explosive damage.
  • Reduced instances of gunshot audio playing but no bullet firing during full auto mag dumps when fired with high ping.
  • Fixed an issue where characters at further distances would appear not to be aiming in the correct direction.
  • Fixed certain circumstances where players could appear desync’d for other players.
  • Fixed an issue with doors becoming desync’d for certain players.
  • Fixed an issue with the 2x Holographic sight showing the holographic material when in ADS and using normal quality scopes.
  • Fixed an issue where normal scope quality materials did not swap correctly.
  • Fixed an issue where the normal scope clip mask would not map to the correct screen coordinates, causing parts of the weapon to be invisible.
  • Fixed an issue where certain weapons could spawn attachments which they were not compatible with.
  • Fixed an issue where VoIP from specific users were duplicated.
  • Fixed an issue with the MG3 and M240B first person aim down sight deploy transitions.
  • Fixed an issue with camo materials for Security torso items.
  • Fixed an issue where players could equip or draw rocket launchers inside of vehicles.
  • Fixed an issue where aiming down sights could become broken when spawning and resupplying in both Local Game and Range.
  • Fixed an issue where weapons could appear broken when spawning and resupplying in both local game and the firing range.
  • Fixed an issue where arms could appear broken if entering a vehicle while in a grenade throw pose.
  • Fixed an issue where no muzzle flash particle was assigned to the MP5A5 suppressor.
  • Fixed MP5A5 getting Compensator recoil reductions when equipping the Suppressor.
  • Fixed an issue where the ceiling fan prop would disappear when broken.
  • Fixed an issue where first person tattoos were rendering the third person tattoo.
  • Fixed an issue with the M240B Extended Magazine box mount not showing up consistently.
  • Fixed an issue where ragdolls would T-pose when killed in a vehicle.
  • Fixed an issue where ragdolls in a vehicle wouldn’t be removed when a vehicle despawns.
  • Fixed an issue where the Bomber Drones could dive incorrectly and fly under the map.
  • Fixed an issue where the hand position for some rifles appeared broken in the Loadout menu.
  • Fixed one-handed base animations for standing movement.
  • Fixed knife-related animations.
  • Fixed lean animation issues.
  • Fixed a bug where bots could equip a legacy hairstyle no longer available ingame.
  • Fixed an issue where bots could be seen spawning in the air or in the ceilings of buildings.
  • Fixed an issue with the Scoreboard not showing correctly during replays.
  • Fixed an issue with the map cycle on community servers not selecting levels properly if blank lines or leading spaces were left in the mapcycle text document.

User Experience

  • Created a fallback cosmetics system to ensure that other players do not appear in half-loaded states during slow-loading situations. Please note this only applies to other players and is currently not utilized in spectator.
  • Updated the competitive leaver penalty to mark players as leavers if they do not rejoin within 120 seconds instead of 60 seconds.
  • Added ingame chat message for leaver penalty to indicate when it's safe to leave a match after another player has left the match.

Gameplay

  • Added Extended Magazine upgrade to the MP5A2 for Security Coop.
  • Melee damage is no longer reduced when hitting armor.

Map Balance & Fixes

  • Hideout
    • Fixed an exploit near objective D on Checkpoint Security where a player could hide inside a rock.
    • Tweaked exposure to make it less dark while looking at a bright light source.
  • Farmhouse
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Security.
    • Fixed an exploit where players could go on top of the farmhouse building.
    • Fixed an exploit where players could leave the playable area.
    • Fixed an exploit near objective B on Push Security.
    • Tweaked exposure to make it less dark while looking at a bright light source.
  • Refinery
    • Reduced landscape layer usage to improve performance.
    • Reorganized various HLOD clusters to improve performance.
    • Fixed an exploit near objective B on Push Security.
  • Precinct
    • Addressed spawn camp issue at objective A Insurgent spawn on Push Insurgents.
    • Tweaked restricted area at objective A Insurgent spawn to address potential spawn camp issue.
    • Addressed spawn camp issue at objective C Insurgent spawn on Push Security.
    • Addressed spawn camp issue at objective D Insurgent spawn on Push Security.
    • Fixed various minor exploits.
  • Summit
    • Added potential fix for stuck player issue near A objective on Push Insurgents.
    • Tweaked exposure to make it less dark while looking at a bright light source.
    • Fixed various minor exploits.
  • Crossing
    • Fixed restricted area at objective A Insurgent spawn on Push Insurgents.
    • Addressed spawn camp issue at Security spawn on Skirmish.
    • Addressed spawn camp issue at objective C Security spawn on Push Insurgents.
    • Tweaked exposure to make it less dark while looking at a bright light source.

Known Issues

  • Looking down while kicking a door may show the top of the leg mesh.
  • Insertion drivers might not always show for all clients.
  • Certain unicode steam names might show as [Player Name] on the loading screen
posted in Insurgency - General Discussion read more

If you're seeing someone cheating or harassing users, you can report them via this form:
https://www.easy.ac/en-us/support/sandstorm/contact/report/
Be sure to include the user's Steam name and a replay ID (from the history tab). This is the only permanent way to get rid of abusive users.

posted in Insurgency: Sandstorm read more

We are releasing a patch today to address some issues that have popped up since launch and to make other general improvements. This includes better optimization, new enemies in Coop, changes to Competitive, and more. We hope you all enjoy! Please read on for the details.

Bug Fixes

  • Fixed an issue where first person arms and third person cosmetics could become invisible.
  • Fixed an issue with doors becoming desynchronized for certain players, preventing them from being open or closed.
  • Fixed a bug causing the wrong animation to trigger when performing a speed reload on an empty magazine.
  • Fixed an issue causing mines to float when thrown and not detonate when in proximity to vehicles.
  • Fixed an issue where team-mates mines were triggering on friendly vehicles.
  • Fixed a rare issue where the player could occasionally spawn without any weapon or footstep audio.
  • Fixed an issue where muting players using VoIP would not also mute the radio transmit beep sound effect.
  • Fixed an issue in Push where the defending team would instantly be granted a victory once both teams hit zero waves on the last territorial objective.
  • Fixed an issue where stamina drain from simulated movement wouldn’t update the correct value, causing stuttery movement.
  • Fixed Checkpoint insertion vehicle playing the handbrake sound effect constantly.
  • Fixed an issue where the vehicle crash and suppression effect was being applied when a vehicle changed velocity suddenly.
  • Fixed an issue where the cache objective damaged material was not being reset correctly.
  • Fixed an issue with cosmetic and variation names on the plaque widget.
  • Fixed an issue with bipods and foregrips causing them to be detached from the weapon in third person.
  • Fixed an issue where non-rendered characters could become desynchronized when they were then rendered again.
  • Fixed bot specific cosmetics not applying when changing class most notable on counter-attack bot types.
  • Fixed an issue with the “Skirmish Victory” achievement which was making it unobtainable.
  • Fixed an issue where “Road Hazard” and “J.R. .50” achievements were not reliably obtainable.
  • Fixed an issue where the amount of appearance credits a player has would not be displayed when customizing their character from the post-match screen.
  • Fixed an issue where vaulting could cause the player to fall into the ground.
  • Fixed an issue where the Flight Gloves cosmetic would clip with the hand mesh.
  • Fixed an issue where blood pools were not being created under ragdolls.
  • Fixed an issue with teleporting bones which improves performance when limbs are dismembered.
  • Fixed a bug where vehicle crashing audio could be triggered constantly when colliding with a player.
  • Various bug fixes for localization translations across all languages.
  • Fixed an issue where a cvar could be manipulated through INI files to obtain an unfair advantage.
  • Fixed an issue causing prop vehicles to not be destroyable.
  • Fixed LOD issues on certain Security equipment combinations.
  • Fixed LOD bone issue with the shot sleeve button down cosmetic.
  • Fixed an issue where third person grenade launcher reload animations were not playing.
  • Fixed an issue with foregrip bipod alignment on the Mk 14 EBR first person animations.
  • Fixed an issue with hand clipping with extended magazines on the following weapons:
    • G3A3
    • G36K
    • L85A2
    • SVD
    • Mk 18 CQBR
    • Mk 17 Mod 0
    • M4/M16 platform rifles

Optimization

  • Optimized various props in the game to improve level-specific performance.

Visual Improvements

  • Improved character motion with linear smoothing.
  • Fixed an issue where the characters feet were slightly clipping with the ground.
  • Improved jumping and falling animations.
  • Improved character lower body rotation to be more in sync with velocity.
  • Improved weighting for the Hard Knuckle and Soft Padding gloves.
  • Reduced the size of the MP7 compensator.
  • Added explosive throw animation for third person prone.

Gameplay Improvements

  • Third person spectate is now disabled in Competitive.

  • Adjusted the PK-AS optic cost for Competitive to 2 supply to be consistent with other optic options.

  • Added a 3 second grace period after an objective is captured in Checkpoint, where a player who dies will still respawn if killed within those three seconds after capturing.

  • Improved idle kick:

    • Player is kicked when idle in spawn as the last one standing for 10 seconds.
    • Player is kicked when idle outside of spawn for 30 seconds.
    • Added countdown warning messages in chat log before player is kicked.
  • Adjusted the competitive ruleset team switch timer to be 20 seconds instead of 10 seconds.

  • Insertion vehicles can no longer be destroyed.

  • Tweaks to Competitive player ready requirements:

    • Require at least one player per team to be ready before starting the game on a matchmaking server.
    • Don't end the round instantly if the required player count dips below the minimum.
    • Elimination conditions will be met if a team becomes empty.
    • Match is abandoned if there is no longer the required number of players.

AI Improvements

  • Added new “Elite” enemies. Elite enemies wear distinct clothing and use better equipment, and will sometimes come during counter-attacks.
  • Ensure bots firing rockets are now fully ironsighted for a second before firing.
  • Bots in crouch cover should stand up so they can shoot targets that are below them.
  • Added missing driver for Security insertion vehicles.

User Experience Improvements

  • Added an alert sound which triggers when the ready-check appears in Competitive matchmaking.

  • Requeuing in competitive matchmaking must now be performed manually and is no longer automatic.

  • Added the following options to the audio settings page:

    • “Sound In Background”: toggles whether game will continue playing audio when alt-tabbed.
    • “Mute VoIP Radio Beep”: allows players to mute the VoIP radio transmit beep sound effect triggered when players talk over VoIP.
    • “Mute Voice-Over Radio Beep”: allows players to mute the voice over radio transmit start and end beep sound effects for when ingame characters speak.
  • Updated the first support indicator to be less visually obstructive.

  • Added ruleset “CompetitiveTheater” which has no rule changes, only the loadouts, allowing community servers to create their own.

User Interface Improvements

  • New style for fire mode indicator on the HUD.
  • Updated competitive rank to display current division within the tier. Progression within a tier starts with division 4 and ends with division 1. For example, a player who is at Silver division 1 who increases in rank will go to Gold division 4.
  • Added new 2 round burst icon for weapons that support it (G36K).
  • Updated player level icons with new assets. The beginning Bronze levels should now be properly represented with a layer of moss.
  • Updated VoIP activity icons.
  • Updated loading icons.
  • Fixed antalisasing issues with drum magazine HUD icons.

Map Balance & Fixes
Hideout

  • Moved A Insurgents spawn to a more protected location on Push Security.
  • Reduced camping spots in a few buildings.
  • Moved the A spawn slightly on Push Security.
  • Refined restricted areas on Push Insurgents and Firefight East.
  • Several minor adjustments to improve level flow and balance.

Farmhouse

  • Switched fire particles to blueprints.

Refinery

  • Refined blocking volumes to smooth out player movement.
  • Fixed several minor exploits.
  • Switched fire particles to blueprints.

Summit

  • Expanded restricted area for A Security spawn on Push Security.
  • Refined bot cover nodes.
  • Fixed various exploits.
  • Fixed a certain missing wall.
  • Fixed various rock seams.
  • Fixed various blocking volumes.
  • Fixed various minor issues.

Precinct

  • Cleaned up and refined materials to address performance.
  • Fixed a few issues where the player could get stuck.
  • Fixed an issue where a hallway suddenly became very dark.
  • Fixed an issue where a player could get under the map.
  • Fixed numerous exploits.
  • Added a bit more cover near B on Push Security.
  • Added a bit more cover for objective G on both Checkpoint scenarios.
  • Refined restricted area for A Security spawn, on Push Security.

Crossing

  • Fixed various issues with rocks.
  • Moved insertion point on Checkpoint Security.
posted in Insurgency: Sandstorm Pre-Order Beta read more

We are releasing a patch today to address some issues and add some final polish for the launch of Insurgency: Sandstorm. A big thanks to everyone who participated in our alpha and beta tests. Your feedback was immensely helpful in the development process. Enjoy, and we'll see you in-game!

New Content

  • Added unlimited texture pool size option, which is necessary for those choosing to keep their textures loaded in memory. This should be used with caution and only on high spec machines with sufficient VRAM and system memory.
  • The "Bug Hunter Tattoo" has now been made available for pre-order players

Visual Improvements

  • Added first person deployed aim down sights transitions.
  • Updated Security Combat Glasses to be darker and less reflective.
  • Added new grenade sprint animation.
  • Updated jump and landing animations.

Bug Fixes

  • Fixed an issue where the updated Competitive Firefight rule set was not being applied correctly.
  • Fixed Competitive placement match counter displaying 0 matches completed.
  • Fixed an issue with the first person foregrip bipod on the M16A4.
  • Fixed an issue with the Play menu UI after returning to it from other menus.
  • Fixed an issue where the initial automatic benchmark was also being run on dedicated servers.
  • Fixed an issue where the Settings menu was not accessible from the Replay menu.
  • Fixed an issue where the Explosive Drone would occasionally not detonate if it could no longer path correctly.
  • Fixed an issue where certain particles would render over smoke particles.
  • Fixed various floating weapon issues on third person characters.

Gameplay Improvements

  • Added the Alpha AK to the Insurgent Competitive Assaulter class.
  • Updated +10 round extended magazines for FAL, G3A3, and Mk 17 Mod 0 to cost 2 supply instead of 1.

User Experience Improvements

  • Removed blurring from the post-match victory screen to allow visibility of players using VoIP.

AI Improvements

  • Updated AI driving logic to ensure they don’t drive too fast around dangerous corners and crash into walls.

Map Balance & Fixes

Farmhouse

  • Fixed terrain issue with river tunnel.
  • Cleaned up HLODs.

Refinery

  • Adjusted restricted area on Checkpoint Security B.
  • Moved cache E objective to a better protected location on Checkpoint Security.
  • Fixed broken counter-attack vehicle spawn on Checkpoint Security.
  • Fixed minor material issue.
posted in Insurgency: Sandstorm Pre-Order Beta read more

We are releasing a patch to address some issues and perform some final polish to the game before release tomorrow.

New Content

  • Added a new “Ready Up” system for competitive matchmaking.
  • Added new player level icon for when surpassing level 999.
  • Added a new advanced video option “Keep Loaded Textures” which will prevent textures from de-loading. This option requires a lot of VRAM so should be used with caution and only on high tier machines.
  • Added new third person jump animations.
  • Added remaining Lesson video tutorials.
  • Added “Paper Plane” Tattoo for Security, and “Geometric A”, “Geometric B”, “Sword and Flowers” Tattoos for Insurgents.

Optimization

  • Improved hitching related to air support vehicles first spawning in.
  • Optimized eyebrow textures.
  • Optimized Insurgent pattern textures.
  • Optimized Security camo textures.
  • Optimized cosmetic ID textures.
  • Optimized Support Helicopter textures.
  • Optimized weapon LOD profiles with bone reductions.
  • Rebuilt all LODs for characters with proper bone LOD settings.
  • Rebuilt all LODs for all 3P weapons and weapon upgrades with proper bone LOD settings.
  • Optimized master materials and material instances.
  • Optimized vehicle textures and destroyed vehicle textures.

Visual Improvements

  • Player cosmetic loading will now begin in the Loadout menu and not at spawn. This should reduce cases of players initially spawning with missing cosmetics on slower HDDs.
  • Fixed visually illuminating foliage bug.
  • Improved consistency of normal scope experience across all weapons.
  • Updated soft padding glove cosmetic textures.

Bug Fixes

  • Potential fix to address the loss of input when transitioning between maps on dedicated servers.
  • Fixed an issue preventing the ready animations from playing on weapons fully.
  • Fixed an issue with the weapon not showing in the players hands in third person if equipped with an under barrel grenade launcher.
  • Fixed an issue where third person world models would not always show the correct attachments.
  • Fixed and issue where weapon attachments would not always show reliably in the Loadout menu.
  • Fixed an issue where the weapon model would occasionally disappear from the soldiers hands in the Class select menu.
  • Fixed an issue in the Tutorial Level where players could pick up the weapon instead of scavenging it as instructed.
  • Fixed an issue causing the third person vaulting animation to not always properly trigger.
  • Fixed an issue where a weapon model could be seen at the player’s feet when using an under barrel grenade launcher.
  • Fixed an issue where smoke grenades would trigger the Incoming Grenade VO response.
  • Fixed a localization overflow on the post match cosmetic badge UI element.
  • Fixed an issue with the Security gas mask texture.
  • Fixed an issue where smoke mortar projectiles would sometimes be left in the world after detonation.
  • Fixed improper player level colors in the scoreboard.
  • Fixed the round start music from playing during the Tutorial Level when you respawn.
  • Fixed an issue where fire support reminder and available lines would play during the Tutorial Level.
  • Fixed an issue where the Nvidia Highlights button would not be hidden in the game menu when set to to not activated.
  • Fixed a startup process for Nvidia Highlights which would prompt some users to give permission to Nvidia to record highlights.
  • Fixed an issue with the fire support indicator which would prevent it from showing under certain circumstances.
  • Fixed an issue where key action hints and Lesson hints would not show the correctly bound key if the user selected the alternative toggle or hold version of the default action.
  • Fixed a typo in the advanced video settings.
  • Fixed an issue causing foliage in certain maps to be overbright.
  • Fixed an issue where the vaulting prompt icon would not show.
  • Fixed multiple issue with the video setting menu in regards to resetting and saving behaviours.
  • Fixed a localization overflow issue with the matchmaking progress UI element.

Gameplay Improvements

  • Versus Firefight match length adjustments:
    • 4 rounds total.
    • Team swap every 2 rounds.
    • Win limit 3 rounds.
  • Reduced the number of fire support rounds fired for:
    • Explosive Artillery
    • Smoke Artillery
    • Chemical Mortars
    • Explosive Mortars
    • Smoke Mortars
    • Rocket Barrage
  • Reduced vehicle usage in Push to only spawn one vehicle at the start of the round, and another if the attacking team runs out of waves while still attacking the first objective.
  • Vehicle impact deaths should now trigger the gruesome death VO response.
  • Slightly increased overhand grenade throw range.
  • Lowered the density of glass to allow for easier bullet penetration.
  • Reduced vehicle glass health slightly.
  • Disallowed players to jump while priming and throwing grenades.
  • Smoothed out transitions for third person strafe animations.

AI Improvements

  • Bot “zeroing in” now begins when they start firing at their enemy, instead of when they first see an enemy. This fixes bots becoming too accurate too quickly, resulting in unfair and unpredictable deaths.
  • Increase accuracy of bots when they are “zeroed in”, ensuring they always kill a player they have been aiming at for long enough.

User Experience Improvements

  • Auto profile in the video setting menu should now be more accurate when suggesting video settings for the player.
  • Automatic benchmark should now run propery the first time the game is run.
  • Admin menu should now list the correct map names.
  • Updated the server browser caution message to better inform players of differing experience when playing on unofficial servers.
  • Updated translations for all supported languages with various bug fixes and improvements to the localization.
    Map Balance & Fixes

Hideout

  • Reduced memory footprint for loading static meshes.
  • Fixed players able to hide in some large scatter rocks on Push Security A.
  • Smoothed out bot navigation.
  • Increased number of bot cover positions to eliminate potential AI spawn issues.

Farmhouse

  • Reduced memory footprint for loading static meshes.
  • Fixed spawn camping issues on Security Firefight West spawn.
  • Restricted access for an out of bounds area.
  • Adjusted vehicle insertion path on Checkpoint Insurgents.
  • Fixed several minor issues.

Refinery

  • Reduced memory footprint for loading static meshes.
  • Fixed fence materials.
  • Fixed an issue where the player had to jump at the top of the stairs.

Summit

  • Reduced memory footprint for loading static meshes.
  • Adjusted Push Insurgents and Push Security restricted areas.
  • Reduced particles on the main Market street to address performance issues.
  • Smoothed out bot navigation.
  • Adjusted insertion vehicle path on Checkpoint Insurgents.

Precinct

  • Reduced memory footprint for loading static meshes
  • Fixed a bug where player could vault through an awning.
  • Fixed a restricted area so players won’t think it is a flank on Push Insurgents.
  • Adjusted restricted areas in Firefight East, Push Insurgents, Push Security, and Skirmish.
  • Fixed several minor issues.

Crossing

  • Reduced memory footprint for loading static meshes.
  • Fixed an issue with a supply cache on Checkpoint Insurgents.
posted in Insurgency: Sandstorm Pre-Order Beta read more

Hey everyone. Today we are releasing another hotfix to address some of the issues from yesterday’s major update. See the full changelog below and enjoy.

Stability Fixes

  • Fixed a potential crash due to animations.

Bug Fixes

  • Fixed an issue where users with non-english language operating system settings were getting a mixture of English and their operating system language in-game when set to English in Steam.
  • Fixed an issue where ragdolls would no longer perform their ragdoll animations and always consider themselves to have been shot in the head.
  • Fixed bots being forced out of their counter-attack vehicles.
  • Fixed cosmetic issues with suicide bombers.
  • Fixed missing composite LODs for the suicide bomber.
  • Fixed missing physical assets for the suicide bomber.
  • Fixed suicide bomber holding a knife instead of the IED detonator.
  • Fixed an issue with suicide bombers spawning inside counter-attack vehicles.
  • Fixed an issue with loading hints getting scaled incorrectly.

User Experience Improvements

  • Pre-order and submit feedback links in the Main Menu will now open in the Steam overlay instead of an external browser.

Known Issues

  • Minor hitching in some areas of ‘Precinct’ on minimum spec PCs. This will be addressed for launch.
  • Getting killed while vaulting can cause animation issues on respawn.
  • Doors can appear desynced for certain clients after a map change on community servers.
  • Competitive matchmaking has been removed temporarily to improve user flow. It will return before launch.
posted in Insurgency: Sandstorm Pre-Order Beta read more

Hey everyone. Today we are releasing a hotfix to address some of the issues from yesterday’s major update. See the full changelog below and enjoy.

New Content

  • Improved suicide bomber model.
  • Added Summit back to the list of available matchmaking maps.

Stability Fixes

  • Fixed a potential animation related crash.
  • Fixed a potential crash caused by deploying bipods on surfaces.
  • Fixed a potential crash when weapons are equipped.

Bug Fixes

  • Fixed a bug where the suicide bomber in Checkpoint would be invisible.
  • Fixed multiple UI elements that would overflow in languages other than English.
  • Fixed an issue where objective letters were sometimes mis-translated in languages other than English.
  • Fixed an issue with loading screen hint alignment.
  • Fixed an issue with the Customize menu where clicking on a cosmetic variation made it disappear.
  • Fixed an issue with the Gunship call in sequence in the Tutorial Level.

Map Balance & Fixes

  • Hideout
    • Adjusted restricted area for objective F on Checkpoint Insurgents.
  • Farmhouse
    • Removed spawning positions near Checkpoint Insurgents vehicle insertion point.
  • Crossing
    • Moved several supply crates and objective weapon caches to fix collisions with nearby objects.
  • Summit
    • Fixed lighting issues on foliage.

Known Issues

  • Minor hitching in some areas of ‘Precinct’ on minimum spec PC’s, will be addressed for launch.
  • Players with an operating system language other than English who also run the game in English will experience issues where only parts of the game are translated. We will be releasing another small hotfix soon to address this.
  • Getting killed while vaulting can cause animation issues on respawn.
  • Doors can appear desynced for certain clients after a map change on community servers.
  • Competitive matchmaking has been removed temporarily to improve user flow. It will return before launch.
  • The suicide bomber will occasionally spawn with multiple overlapping cosmetics.
  • Certain loading screen hints may be scaled incorrectly.
posted in Insurgency: Sandstorm Pre-Order Beta read more

Hello everyone. Today we’re releasing a patch to address feedback we’ve heard from the Insurgency: Sandstorm community in anticipation of the start of the game’s open beta weekend (which runs from Friday, Dec 7 – 5PM CET / 8AM PST to Monday, Dec 10 – 6PM CET / 9AM PST).

The highlights below represent a small portion of the 1,000+ changes to Sandstorm from the last update, but shouldn’t be considered a full change log. We expect to release a full list of changes sometime on Friday. We look forward to your feedback and we hope you enjoy the beta this weekend!

New Content

  • Precinct map.

  • Added Crossing back to the list of available maps.

  • Mercenary voice option for Insurgents.

  • Training Level in the Tutorials section.

  • Improved character models:

    • Refitted, reoriented, and further detailed gear with items like flex cuffs, duct tape, paracord, glowsticks, punch knives, etc.
    • Added new backpacks. Light and Heavy Carriers now have an associated backpack unique to each faction.
    • Added thigh holster and thigh pouches for Security depending on Carrier.
    • Thickened Insurgent character proportions.
    • Reweighted characters, resulting in more natural movement.
  • Localization for all supported languages.

  • NVIDIA Highlights support. To activate, go to Settings and it will be under the GAME tab in its own section. To open your saved NVIDIA Highlights, click the Highlights button under History from the main-menu or the dedicated button in the in-game menu (when pressing Escape). Please make sure you are using GeForce driver 417.22 or later.

  • Credits in the Main Menu section.

  • Temporarily removed M005 to be redesigned and added back as soon as possible post-release.

Optimization

  • Pawn reuse system: Characters are no longer destroyed and recreated but instead hidden and teleported to the correct location on death and respawn. This vastly reduces any gamethread hitches on spawns and objective captures.
  • Cosmetic pooling system: Appearance items are cached in one of two pools, one for alive characters and one for ragdolls, meaning logic for cosmetics only ever needs to be initiated twice. This creates substantially less hitching caused by cosmetic logic.

Stability Fixes

  • Fixed crash related to receiving voice data while loading a map.
  • Fixed a crash that would occur when changing resolutions while rendering the SMAA 1x anti-aliasing shader.

Bug Fixes

  • Fixed melee attacks going through walls.
  • Fixed scope pictures not taking super-sampling into account.
  • Fixed the fade out upon death not being propagated to other players that are spectating the dying player.
  • Fixed issue where shell ejections would not appear on suppressed weapons.
  • Speed reloads now correctly deduct weight from the player.
  • Disabled melee when interacting with a grenade.
  • Fixes for potential weight and stamina desync.
  • Fixed bipod clearance not being rechecked during a stance transition.
  • Fixed bipod view when watching a player in spectator.
  • Fixed issue where some menus would stay on the screen between map changes.
  • Objective and teammate opacity settings will now be saved between sessions.
  • Added a one second delay between chat messages to prevent chat flooding.
  • Fixed reloading looping when spectating a player using a singly-loaded weapon (shotgun/bolt-action rifle).
  • Fixed spectator not allowing you to move in the freecam if you were previously assigned to a team.
  • Fixed weapon switching not correctly showing the weapon in spectator.
  • Fixed the FOV of low quality scopes in spectator.
  • Fixed suppression from rockets occuring after projectile had exploded.
  • Fixed magazine not appearing on weapon when interacting with underbarrel grenade launcher.
  • Fixed third person mesh for underbarrel grenade launchers not showing weapon upgrades.
  • Removed in-game menu being bound to keypad plus (+) by default.
  • Fixed crash when joining a server in the process of changing maps.
  • Fixed disconnect that occurs when transitioning to the same map that was previously played.
  • Fixed issue with not being able spawn after being a spectator and joining a team.

Gameplay Improvements

  • Added audio cue for close passes from rocket projectiles.
  • Reduced suppression radius of rockets.
  • Added “Chemical Gas” spotted VO.
  • Added “Ask Status” VO after capturing an objective with teammates.
  • Increased Minigun Support hover time from 30 seconds to 40 seconds.
  • Increased Gunship hover time from 15 seconds to 25 seconds.

AI Improvements

  • Added shotguns to AI loadouts.
  • Added “Path Skipping” and “Dangerous Corner” detection to AI drivers, allowing them to drive much faster without crashing.

User Experience Improvements

  • All menus now have detailed explanations of settings and options.
  • Added options for disabling View Bob and Camera Animations.
  • Added separate sensitivity scale options for each zoom level.
  • Added direct connect by IP option to server browser.
  • Voice muting can now be chosen for individual players or an entire team.
  • Muting a player will now mute their text chat.
  • Spectating a vehicle in third person will no longer lock the rotation of the camera.

Visual Improvements

  • Improved shading for sunglasses with added support for translucency.
  • Implemented a new hair shader and added multiple hair color variations.
  • Players that have died in vehicles can now be dismembered.
  • Reduced ghosting artifacts caused by translucent geometry being composited into the frame before the temporal anti-aliasing algorithms have run.
  • Updated the flash bang effect to display an after-image of the moment the player got flashed.
  • Reduced the chances of camera clipping when viewing the world from a ragdoll’s perspective.
  • Polished multiple weapon models and textures for M16A4, M16A2, M9, AK-74, M24, L85A2, Mk 14 EBR, M249.
  • Added new C79 scope model.
  • Updated textures for AK foregrips.
  • Added belt link ejection for M249 SAW.

Map Balance & Fixes

Hideout

  • Optimized assets to reduce memory usage.
  • Reworked HLODs to reduce draw calls.
  • Reduced particle effects to improve performance and readability.
  • Did an interior lighting pass to improve readability and performance.
  • Fixed numerous gameplay and visual issues.
  • Made various visual improvements.

Farmhouse

  • Optimized assets to reduce memory usage.
  • Reduced particle effects to improve performance and readability.
  • Reworked C objective on Push Insurgents scenario.
  • Fixed numerous gameplay and visual issues.
  • Made various visual improvements.

Refinery

  • Optimized assets to reduce memory usage.
  • Reworked HLODs to reduce draw calls.
  • Reduced particle effects to improve performance and readability.
  • Made various gameplay adjustments to improve Push Insurgents scenario.
  • Made various visual improvements.

Known Issues

  • Getting killed while vaulting can cause animation issues on respawn
  • Trees in the Summit map have broken lighting, so we have temporarily removed the map from matchmaking. The map is still available for play on community servers and in local play. We will reintroduce the map to matchmaking as soon as this is addressed.
  • Doors can appear desynced for certain clients after a map change on community servers
  • The competitive Firefight matchmaking has been removed temporarily to improve user flow. It will return before launch