Posts made by ALIEN109
posted in BFG:A2 - Technical Feedback read more

Is there the same phenomenon with Interfering Signals event ?

posted in BFG:A2 - Technical Feedback read more

You enabled the cease fire mode
Check the "Stop" hand icon in the bottom left corner

posted in BFG - General Discussion read more

@mystic_taboo Not exactly what he meant
You can also use battleplans to remove steps from the urgency gauge
The is a little icon to the left of the gauge to let you do so

posted in BFG:A2 - Technical Feedback read more


The "If" you used made me think you were not sure if it was intentional or a bug
If you wrote "Since this cap is intentional, then remove the tier 3 button, as its confusing to users." I would have not commented anything

This is how I interpreted it at least, no offense 🙂

posted in BFG - General Discussion read more

Had no real trouble with this mission
Actually my SM fleets suffered quite heavy looses

My IN fleet has quite a lot of plasma macro and torpedoes
As for every game vs Tyrannid I had all my ships with Lock On enabled and engagement distance set to the maximum possible
My ships were outside of the scream radius most of the time
The Ancient One was a priority 4 target. This way my ships would actually engage the true threat of the mission : the other tyranids ships
I spammed the Melta and vanilla torpedoes on the AO which is just a huge barely moving target. Used lighting strike whenever possible too on it

It finally died due to 0 crew left but it had only 300 hp left when it happened. The SM reinforcement came just to claim the glory as they barely got in range when the mission ended
I actually think would have lost less ships with my long range AM fleet

posted in BFG - General Discussion read more

I actually think changing this would remove the whole "deception" plot twist of that mission. They should not explicitly add the "Warp out" objective

But some extra dialog from Spire like :
"I have the feeling we already got in this situation...what kind of madness is it ?" (after 3-4 attemps)
then after even more attempts he finally says something like
"By the Holy Emperor, that profane sorcerer is playing with our mind...get out of there/retreat now !"

(or something along those lines) could help a player who is not noticing that the dialog is exactly the same each time (due to focus on the fight) to figure out that something is going wrong

When I played it, I truly fell the "insanity" : doing the same thing over and over thinking the result would be different
Then at some point I though : "Well it looks like we are trapped in a endless loop. What would happen if I retreat from this battle ?" and then I noticed the blinking icon
But I never though it was a bug at any point thanks to the blurry effect. IMO this was quite an original design for this mission

posted in BFG:A2 Beta Branch Feedback read more

While fighting agaist the Anceint One, I lost a few ships
However, the post game result page, did not show how many of them I actually lost

Below the broken ship icon, it showed a solid 0 for all my fleets while at least 2 of them suffered loses

Did you notice that too ?

posted in BFG - General Discussion read more

I think this is just a way to mark a fleet when you don't want to move it
Each turn I check all my fleets, if they have movement points I know I have to give them order
If I want a fleet to wait to defend on invasion I enable the guard mode
This way when all my fleets have 0 action point, have the guard symbol or the battle symbol I know I can click on "end turn"

posted in BFG:A2 - Technical Feedback read more

Second one is not a bug
Just read the description of the red attribute (radiation cloud)

posted in BFG:A2 - Technical Feedback read more

@yorilo the invasion on my screenshot appeared after I completed the Invasion part 1 scripted mission (3 reinforcement fleets arrived)

posted in BFG:A2 - Technical Feedback read more

@bosie Description says level I prevent assault on the -Obsidian Depths- system...the exact same system being assaulted on the screenshot

posted in BFG:A2 - Technical Feedback read more

This point of interest is supposed to prevent invasion on that system (unless it is Aelderi)

Yet a tyrannid fleet is invading it. Did I misunderstood the description or this is because it is a scripted invasion or bug ?

posted in BFG - General Discussion read more

@romeo about the boost, what happens for me ingame is totally the opposite of what you described

The AI will just boost toward me as soon as they are spotted. This means that if you spot one cruiser, the AI will activate full ahead with it to close the gap ASAP thus sending a ship alone
They do not seem to try to evade my AoE attacks neither (or maybe I do them at the right time with exhausted gauge without even knowing)

But indeed the AI do small boost periods to avoid spending the whole gauge at once. That's the only thing they seem to manage correctly

posted in BFG - General Discussion read more

I am playing the Imperium campaign on Normal difficulty and I was under the impression the enemy AI never make use of skills like plasma bomb/ stasis bomb
They only use boarding/stances/squadrons ordinances but all the more advanced (even torpedoes) seem to be missing for AI

Is it just an impression or the AI is just not able to use skills requiring aiming/leading of the target ?
In the first opus, iirc, they used it all the time

Also, when you reveal a ship, the AI still just put full throttle as it is not stealth anymore (it was like that in BF:GA1 too) so it just go suicide into your fleet. No improvement here

posted in BFG - General Discussion read more

I was wondering if a balance change made to ships and weapons also affects the ships from campaign

I mean : if Chaos lances get fixed and actually do some damage, does it mean the campaign will also get harder (because enemy will do more damage) ?

posted in BFG:A2 - Technical Feedback read more

Video speaks for a thousands words. Here is the bug I encountered when I launched the game today. Unique occurence for now
Youtube Video

posted in BFG - General Discussion read more

@ezycompany101 the given formula is incorrect and should actually be

Life = Life - Damage * (100 - Armor)/ 100

I think it was already described ingame before that post
Armor simply work as percent value of attenuation
0 armor means 100% of the damage is applied (100-0)
50 means half damage is applied (100-50)
87 means only 13% of the total dps is applied
100 armor basically means invincible

The armor system is a basic calculation but actually too simple to work ingame as it is hard to balance. This is like increasing HP of ships except that the armor can be fully or partially bypassed by some weapons