I'll miss just taking a Makarov into a Coop fight as much as the next guy. Nothing beat that added challenge in the other game... but it just doesn't fit anymore. And even if you had more ammo, the pistols just don't feel the same as in the old game.
I think the visual flash is fine, but the audio ring should last longer. People who have just been flashbangs should NOT have their hearing return to normal within 5 seconds...
@tooth-decay Wait really? If they had it in as a feature why the fuck would they remove it!?
AFAIK they're porting the game to a new version of Unreal Engine? So I imagine making complaints about current visuals might be pointless.
One of the main reasons I disagree with all these calls for lower TKK (from basically only 3-5 people) is because it leaves NOWHERE for the game to go. It would basically eliminate the possibility of a "hardcore" mode because everyone is already dying in one shot anyway... So other than maybe restricting points more and adding more bots or something, there'd be nothing you could change to make that mode different or more intense.
I like the premise... but have you tried the slug rounds yet? It's like they simply vanish at long range. I've tried them with some serious scopes and i swear the bullet magically disappears after a certain distance.
They couldn't even get scopes to render on dropped weapons, and had the wrong magazines showing for most guns, and also the wrong magazines when they are dropped to the ground. i'm not surprised they are having trouble with this...I assume it will eventually be in the game though.
Gee, who would have thought that doing a slide with both hands on a weapon, and then getting UP from that slide with both hands STILL on the weapon would take more than the blink of an eye. You ever tried getting up from a prone position on your back without using your hands to push up off the ground? Now do it with armor, grenades on your hips, and magazines on your belt and vest, with an 8 lb weapon in your hand.
Search you out if you camp.
If you take your time and take different paths, the game seems different because the bots search you out in various ways making the game feel more dynamic.
These are because the bots always know your location at any given time, and will eventually "just happen across you" (if you want to know what I mean, 3rd person observe someone on insurgent final objective on Hideout.) When someone is on the bridge. Bots often have their pathing messed up and end up DIRECTLY BELOW the person, even aiming their guns at them through the bridge even though they can't see the person.
This is harder to do now that they (stupidly) removed free-floating observer cam when you die. It's a lot harder to notice these things without a birds-eye view.