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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I would argue for a reload speed boost rather than a ROF boost. All they'd have to do is speed up the animation for putting shells in. (not counting the stripper clip for the mosin)

I just feel like I spend 75% of my time reloading with a bolt. my gun is never "ready" because I'm forced to use almost every second of downtime to hit R to put more bullets back in.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Nah let's drop it by 49%. So a 2 hit kill becomes a 1.02 hit kill. Much more balanced this way. You're getting 98% what you want so you can't really complain...

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Have noticed as well. For some reason when people switch to secondaries it breaks the animation and the observer sees nothing in their hands.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I'm fairly certain that the same people who want 1 hit KOs from almost every gun would be the first to complain that "I die from 1 hit WTF OMG HE HIT ME IN THE TOE! GAME SUX GIMME REFUND NOW!" after it is implemented.

Can we just lock this fucking thread already? It's the same old re-hashed, copy-pasted arguments from every other goddamn TTK thread. It's like these people are broken records. Can we just ban "TTK" threads already? No one ever changes their minds or actually discusses anything in them. They just state their (never changing) opinion over and over and call that "discussion".

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Oh look. My prediction about how this thread will degrade into a shouting match came true. Shocker!

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Just ignore the TTK people. If you make a single mention of "TTK" anywhere on these forums the same 4 people come in and shout down everyone who thinks the current TTK is fine, because they want everything to be 1 hit kills.... Slazenger is one of them, and more will come. They practically start to salivate every time they see those 3 letters together.

We've been over this.

When this inevitably happens, I suggest a mod locks it up. These discussions are never productive.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

How'd you get on the roof at 3:44? Seems to me that the solution for most of these problems is to simply prevent all explosion damage for 5-10 seconds after spawning. (extended explosive protection [0% dmg] upon respawn)

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

You'd get a lot further with people without the childish, click-baity title and actually explain yourself and the bug with words, rather than just going OMFGWTFGUYZWTFFFFFFFFFFFFFFF!

Just sayin.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I get that feeling sometimes too, but I think it's less about the movement changes being there, and more about the lack of immersive effects that make the player FEEL like they're actually making the movements. It feels kind of like we're in a baby walker alt text
I think what is needed is more effects and sounds and animations that make it really feel like you're there.

Here are some examples ripped from Hardcore Henry:

Sprint and Door Kick (perfectly applicable to this game)
Throwing Grenade With Gun Still in Hand (a feature that needs to be implemented)
Running and Sliding While Firing
Jumping Down From a Ledge (much more impactful than the game currently has)

It's really the camera movement that makes the actions the hero in the movie makes feel IMPACTFUL and IMMERSIVE. Imagine if the movie had instead put the camera on a dolly with the gun held in front....it wouldn't have been nearly as good, and it would feel like the game currently does. Like you're on wheels (or ice skates)

I'm not calling for massive increases in camera bob, but I do think having a noticeable lean when changing directions (to imply leaning into the change of directions) would be a massive improvement. Going along with that, noises that go with actions would greatly help too. (Like a scuff of a shoe on dirt when changing directions quickly instead of it being just another identical footstep sound) Other changes are needed too before it will finally feel like it should.

TL/DR: It's a mistake that the camera stays perfectly vertical at almost all times, no matter what action the player is doing. It kills the immersion.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I think if bots are going to be used as a support option, they should only ever be the type that can't shoot back to prevent people ever complaining about bot aimbot AI in multiplayer (pretty much only Suicide bombers). It's already been suggested, but yea a suicide bomber rush of AIs would fit right in with the games theme.


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