@psyco I see there's a lot of frustration and I get it, but while they are certainly a chaotic dev-team, one thing Streum has prooven over the last years is the fact that they dont just abandon games, even when thing don't look too good. So I wouldn't worry about that, but rather if they use their energy in an efficient way^^
I'm sure they are still able to surprise us in the following months and I'm looking forward to see where the IP is going. (as I said on another post, I'd be fine if they abandon this game to release a sequel with a more experienced co-dev-team, because they wont be able to realize its full potential on this flawed fundament.)
Fixes are coming for sure and I'm even hoping for new content.
It would SO do if with a second perk slot. If people want that skill, there should be consequences... There are enough lone wolves destroying good matches with their running and smashing every door, we don't need to make it easier for them. If you dont wanna be Apo, just let someone else, there are even people, like me, maining the shit out of that class^^
Edit: It's "s'il vous plait" when talking to more than one person or someone you don't know properly
You do know that there are about 8 Side-Storylines hidden throughout the game? There are screens on every Ship that let you read the protocols, so there is a story behind almost every vessel that you can uncover by not rushing
I actually think thats one of the great points about SHDW, while the main story doesnt feel like a complete one.
I see where you are coming from then...
Ones gotta say though, that they didnt show very climactic scenes, I think they wanted to show that special missions have expanded but sadly didnt choose a more cinematic example. :S
But I think SHDWs Gameplay in general is pretty hard to get across decently, it simply doesnt look as badass as it feels, but thats just my opinion