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posted in BFG - General Discussion read more

oh ok, I understand @Imperator , maybe @Jellyfoosh will give you permission to tell me? please? I'm quite curious to know how it was supposed to work. I think it is a nice concept, but maybe a 2 turns timer is not enough to allow the player to counter-play.

posted in Battlefleet Gothic: Armada read more

@Jastebro yeah, this would be nice. It would be nice if we got a way to view an entire sector in the same screen on the campaign map too. I don't know why, but the sector view is a little confusing the way it is now.

posted in BFG - General Discussion read more

@Imperator How do you know this? Did you play a beta of some kind? If yes, what used to happen there?

posted in BFG - General Discussion read more

Hello, during my chaos campaign I was sometimes facing 3-4 battles during the AI turn. There's no way to save the game before or after a battle that doesn't take place during my turn. I'd like to be able to exit the game without losing progress during the AI turn. Just a suggestion to improve quality of life 🙂

posted in BFG - General Discussion read more

Hello, I have a savegame set one turn before the Aeldary fulfill all the three steps of the Seventh Path. I've ended the turn and the aeldari fulfilled the last step, but all that happens is that the Dark Apostole says: "It's too late, Ynnead has risen!". The Aeldari threat is raised by one in every sector as the tooltip says, but that happens with every step. I'm a bit confused.

posted in BFG - General Discussion read more

When the aeldari are performing their "seventh path" research, the tooltip says that " if the aeldari perform -1,1,2,3,4 steps, they will sweep the galaxy!". I can't understand how many times I can fail to stop the aeldari. Also: what does it mean that they will sweep the galaxy? Will the campaign fail automatically or will the aeldari keep launching an invasion every single turn? Or will they literally invade every single system at the same time? Does the aeldari side quest stop this thing too?

I also think that a two turns timer is too short. I'm on the other side of the galaxy and can't reach that place in two turns. You might say "Well, that's your fault, because you have to be present in every single sector", but how am I supposed to be present in every sector? I can't possibly hold all my territory, I have to defend against invasions. I only have 3-4 fleets to spare and they can't be everywhere at the same time.

posted in BFG:A2 - Technical Feedback read more

Hello, I'm using the Blackstone fortress and noticed two problems:

  1. Sometimes it doesn't damage asuriani ships at all. Its gun is supposed to Pierce through holoshields, but sometimes it doesn't deal damage to neither the ship nor the holoshield.
  2. The lock on stance doesn't affect the range. If I hover over the gun icon in the Blackstone fortress card, it looks like the range has been increased to 27000, but in reality it never shoots unless the target is within 22500.

It would also be nice if the BF could be affected by the power of the damned upgrade to further increase the range. If it was affected by the reload stance it could be nice too.

posted in BFG - General Discussion read more

Hello, I'm playing the new Chaos DLC and I am trying some pure lances fleet. I use acherons and hellbringers mk2. I've noticed that acherons never manage to crit the enemy engines, whereas the hellbringers do. I suppose it's because I use the hellbringers in stealth mode and manage to get them behind the enemies and shoot directly in the engines. Is that the case? What are other favourable directions to crit other system? Example: from where should I shoot to crit the deck or the generator?

posted in Battlefleet Gothic: Armada read more

@Jellyfoosh my steam just downloaded a 37MB patch and the issue is now fixed. Thank you! Less than 24 hours! Simply fantastic!