I think there needs to be some variation in how many shots it takes to kill, even when shooting straight at the torso at no angle and not through any terrain- would reduce the meaningfulness of different weapon choices otherwise.
@Link - I think if these changes are going to be made then supply points will have to be cut at the start of the game + drum magazines removed for most classes. It would be chaos to have these sort of improvements stacked on top of everyone having a 50 round drum + foregrip at the beginning.
It just goes to show that you can't change the TTK without changing everything else, meaning changing the design approach towards Sandstorm.
They had to justify the increased movement speed somehow.
I'm inclined to agree on most of this, also see the rather small time to get up to full running speed, illustrated below:
Everyone having full auto fire isn't too far fetched if, in this game, you play as security forces 'of the Middle East' rather than just the US military, but the lack of recoil, whether ADS or from the hip, does make for a spray and pray experience.
I'd just like to add that the line of "the maps are bigger, so recoil must be decreased to counter" is BS- play the Panama Canal map from BF3 in Insurgency2 coop and see if you struggle as I think you won't.