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posted in BFG - General Discussion read more

just want to point out a minor thing about capping that you might have missed
second largest ship on the point is contributing half its worth

personally like the change

posted in BFG - General Discussion read more

the tooltip in game updates
orks usually have crit rate of 10%
while waaaagh is on the tooltip reads 20% both on assault boats like it does on other boarding

what im not sure about is if the critrate is changed from when its launched, when it arrives or when its resolved
no real way to figure that out as its just a 10% difference

posted in BFG - General Discussion read more

yea i love daemonic infestation as an upgrade
if it needs a buff it would be by increasing the boarding by ship tonnage

posted in BFG - General Discussion read more

tested it
it does work for assault boats making their crit rate 20%
but its double the crit chance not 100% crit chance

posted in BFG:A2 - Technical Feedback read more

@rendashalystar before the deployment order change you where limited in fleet strength you could deploy
as its still the stat shown above your fleet to easily compare to the amount your leadership allows
i believe its not working as intended

posted in BFG:A2 - Technical Feedback read more

0_1552476146979_20190313122119_1.jpg 0_1552476158491_20190313122122_1.jpg
the deployment order does not account for the price increase for xp letting you bring more ships into battle then you should

as seen on screenshots it lets me bring the entire fleet into battle but with xp added into the calculation its more then the 900 points i am allowed to bring

posted in BFG - Faction Discussion read more

thing is that a nid discussion has to be a launch bay discussion
because bays are the controversial part of nids and have always been
and because of their low speed the threshold is also more relevant, chaos assault boats areeasier to time with interceptors that have the same speed but are also a lot more reliable to land in low numbers because of their speed, it even lets them dodge some interceptors that are slightly distracted

pyronids are irrelevant and jaw nids are in a close to good spot
its the bays that are the core of the nid issue

posted in BFG - Faction Discussion read more

mostly agree

i like spawning sacs as it takes consideration

and im not fully against reclamation pool, its in the lore it was in the TT
its just that in the game currently ordnance is either pointless or op, it has a tipping point after a certain quantity
multibay ships should cost a lot more, the 4 bay devourer more then 300 would be ideal
a nid fleet should never have more then 14 bays ideally, then they could use it as a herding tool

ideally for the synapse rework, i would prefer more ships over stronger ships
even if it required nerfing their boarding i would like to see nids with more numbers then orks
nids would be good as a more extreme orks, orks kindof fall apart when losing the warboss, nids should do so completely, problem is with current numbers nids have no chanse to protect their admiral with the ridiculously small fleets they have

also, the jaw LCs need to be fixed
a 50/50 chance to commit suicide on your fist attack is just dumb

posted in BFG - General Discussion read more

keep adrenal glands for a double dodge
keep pressure on the enemy ships
only rush if you can guarantee a connect with jaws
use the clouds after clearing out the IN ships

posted in BFG:A2 - Technical Feedback read more

@cowgomoo would still leave a blip with emission dissipators
unless it was firing, it was fully invisible


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