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posted in BFG - General Discussion read more

0_1545004162731_qmDsuRf.jpg
saves a lot of space to relevant info and the actual battle compared to
0_1545004207069_HYmU7W9.jpg

posted in BFG - General Discussion read more

filling 2/3 of the screen with ui isnt really a good thing

posted in BFG - General Discussion read more

@fosil could be the trait was still mentioned
but it was no longer in effect for escorts
i am certain of that

but i do agree with you on kroot balls
somekind of minor hull breach attached to all crits would be good vs them especially as fires stack to a pathetic 4 max

posted in BFG - General Discussion read more

@fosil
escorts dont die from a single crit
as is very noticeable from how you can hulk escorts
matter of fact getting a escort in red troop count will just do a fire which is generally meaningless
so yes, hull breach crits need to be back as a serious treat to uncrittable targets like escorts and also kroot balls

posted in BFG:A2 - Technical Feedback read more

are sad
0% crit chance for deamons? because they have no randomness to them? deamons
and just 2 troop kills? for admiral only?
its just very very sad
almost as sad as
0_1544790199721_20181212160303_1.jpg
which is just a worse call to arms
and call to arms is already so irrelevant that nobody uses it
especially with boarding being in the sad state its in

posted in BFG:A2 - Technical Feedback read more

it doesnt work on escort ships
making it impossible for chaos to use escorts as fireships like they do in lore
would like that upgrade to be a little more powerful and
as the tooltip implies, affect escorts too

posted in BFG:A2 - Technical Feedback read more

they use regular turret sounds when firing on approaching ordnance
and no noticeable effect in the movement of the swarm
where other factions have gotten very clear turret fire
it would be nice if nids got something similarly clear to see
and a more unique sound then spores doing dakkadakkadakka would also be very nice

posted in BFG - General Discussion read more

+1 to this
somekind of standardized first target
tho keep the current system as a higher priority target incase you need to take something down on a specific ship

it would help a lot

posted in BFG - General Discussion read more

its how i won all my nid vs nid fights
usually first thing i go for and check when fighting nids as another faction
especially if i dont see escape as reliable
only way i won vs echo using your fleet build when my entire fleet got the boost bug

posted in BFG - General Discussion read more

it says BC and bigger
hive ships are bigger
its an almost essential upgrade honestly, probably too strong
it makes pure hiveship fleets close to impossible to stop once they can get close
honestly prefer nids as having one focal point, its both more fun to play and to counter
sadly with the low numbers its not very viable


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