I had a chance to play the latest CTE build, and while the new Arcade mode didn't resonate with me, I'm once again feeling optimistic about this game having played a few rounds of Ministry.
Why? Because if the developers get most or all the INS2014 maps in the game, then at that point there's little reason to stay in the old game when you can play those maps in a better more updated engine. It is undoubtedly fun to play those old maps under new conditions, with new weapons, new abilities, and new mechanics.
For those of you who are unsure about the direction NWI is heading in with the Arcade and Hardcore modes, think of it this was - What if you could have an upgraded version of INS2014 with roughly all the same content, but a lot more of it, and in addition you have several ultra-slow and fast game modes to jump around to? Would this make Sandstorm overall a more full-spectrum game? The gritty element is still there in the main gameplay, and if you want a challenge you go Hardcore, or if you want to blow off steam or practice with the weapons, you play arcade. Overall, NWI listening to player feedback and designing the game to be fun for everyone is a good thing.
@Jellyfoosh - one idea for the devs -
What if in hardcore mode there was a way to earn points similar to DOI. For every objective captured or X bots killed, the player would level up their default Mosin setup in a manner that would persist between rounds.
It could look something like this -
0 pts = Mosin, Makarov, no armor, no ammo carrier
1 pts = add greased bolt for Mosin
2 pts = add Browning/Tariq pistol
3 pts = add light armor
4 pts = add light carrier
5 pts = upgrade pistol to m9/m1911/m45
6 pts = upgrade to SKS or Shotgun
I like the idea of defaulting to a basic class weapon. Another option could be letting the player choose between one of 3 configurations comprising of either a mosin, shotgun, or M16.
I'm really enjoying this mode for what it is - a hardcore challenge. I had already started playing with only a pistol and seeing whether I could survive off bot weapons, and this mode satisfies that urge.
@Whitby, debate about the details will be endless, but your essential point is right on and one I have felt often while playing Sandstorm - it simply does not match the baseline quality of game manship that DOI does. In the rare times these days that I can find people playing DOI on US servers I still have more fun with the gameplay and mechanics than I do on Sandstorm.
That said, I have hope given NWI's announcement to be more community driven in their development.
The devs at NWI definitely know there's a strong need for new content, especially in the form of new maps. If NWI made any mistake here it was in undervaluing how difficult a process it would be to create this game in UE4, and thus gave us unrealistic release date options, releasing the game essentially in Beta mode. My best guess is that they will keep optimizing and releasing new content and will likely do a major update and marketing push once the console version is ready.
@Viktorianas, I suspect this is more to do with challenges of server browsing using UE4 in combination with the team rushing to release the title sooner than later. I've been playing Squad for years for example and it seems it took the developers eons to implement the simplest server browser options in a halfway decent manner.
I do think it was a huge mistake to implement auto-matching without giving us the players a baseline choice. The other day I got the same map 3 times in a row and 4 out of 5 times. I do think if something isn't done to fix this it will lead to consistent player drop.
Just want to say it's really awesome we are getting a CTE. It's neat that we can get previews of upcoming updates, get to participate in testing them, and also have firsthand insight into how much goes into fixing bugs and optimizing each round.
Seems like NWI has dynamically shifted to respond to the lower play base and the players calls for communication. Developers talking with players allays a good portion of the angst of playing a long-anticipated and yet mostly beta-style release.