No, the bullets indicator has to be there because the new ability to check your ammo to determine whether you do the normal reload or speed reload. You dont want to dump your half empty mag and keeping mag with only 1 round in it just because theres no bullet indicator. Speed reload and ammo check are actually new addition to ins that really useful and adding tactical element
Agree with you. If gunner is able to going Rambo spraying down an objective with bullet pentration, atleast punish it by taking away his aim
I don't know if the devs making them less restrictive only in Beta to test loadouts, but i find the point and weight system doesn't do a good job giving balance. Player should have to choose between gears and attachments that giving them advantage in the game. For instance in old insurgency you have to choose between RPGs or Heavy Armor, or between foregrip or Holographic sight. Now it feels like everybody in every class can afford heavy armor with fully equipped Rifle. And also whats is really wrong with time to kill? i don't know if its because bad hitreg, or because everybody has heavy armor, now it could be 4-6 shots to kill enemy. How is it any different now with another arcade FPS games if ttk is higher.
I've seen E3 gameplay videos and i couldn't help but notice that the recoils seem to be turned down compared to source insurgency. Can someone confirm this?
Also what i mean by blood splatter is blood decals on the walls/ground etc. I just thought that would be cool and give the 'horror' of combat more if theres more gore to it.