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posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Just like in in og insurgency, you run slower if you get hit. I don't understand why the devs removed this

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more
  1. Mortars are supposed to be inacurate. Irl its actually hard to land a mortar at an exact spot, rocket barrage too (because only insurgent has rocket barrage, i dont think terrorist has a computer-controlled missile afaik) thats why mortars always deployed continuously. But then again 1-2 mortars always land on the spot when im playing so far. Maybe the devs should make the area a bit smaller but thats it.

  2. Maybe, i find the calling support system in DOI is better than sandstorm too. switching to binocular is really unnecessary

  3. Agree, i hope it get fixed soon.

  4. Yep, IED drones are useless af. would be nice if the drone can get inside buildings tho

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

Sometimes if I cancelled shotgun and sniper reload (for instance only entered 1-2 rounds and cancel because i see an enemy and have to shoot) then after i switched from pistol and back to the primary weapon the ammo counter get back to zero (where it should be 1-2 rounds inside).

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Very High ttk in sandstorm (atleast for ins veteran standard) caused by:

  • Hitreg issue (known problem, but NWI hasn't patched it yet), this is by far the biggest problem. I've experienced one shot kill with pistol but half mag with a G3....

  • Heavy armor balance

I understand that the devs want more variety in tactical loadout (like choosing higher caliber or higher rate of fire) but t right now i feel like the gunplay more rewarding towards recoil control rather than flanking or team work. I agree with you if I managed to flank 3 enemy from behind i should be able to kill 3 of them even with pistol only


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