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posted in Insurgency - Technical Feedback read more

@rpgdodger this is not a fix. Doing this will simply lower the chances of the issue while also connecting you to servers where you'll have bigger ping (which is simply replacing one issue - wrong game - with another - high ping)

posted in Insurgency - Technical Feedback read more

I can confirm that grenades stay in the deploy point after the loading game is over. I saw this multiple times.

posted in Insurgency - Technical Feedback read more

Perfect solutions probably don't exist but those sound like a good alternative:

  • TDM: if killcount is close to 150 (say 75% of killcount is already done on either side) or, say... only 20% of time left, skip server from matchmaking.
  • COOP: if X points are taken, skip from matchmaking (i know all can be killed and restart, but then matchmaking should reset the flag and get them back to available servers later anyway)
  • COMP: I think it only allows you to join if you previously quit, so no changes here needed, I guess?
posted in Insurgency - Technical Feedback read more

@Feuerholz please It's called inertia, see for reference:
Youtube Video

posted in Insurgency - Technical Feedback read more

Right now there are a lot of cases when I'm joined to a session that ends literally seconds later and even I didn't play a second, I get game points and experience for playtime. Please stop joining players to games that are close to the end

posted in Insurgency - Technical Feedback read more

With pistol or other small guns it's fairly easy to turn around.
But what the game allows you to do with things like PKM is simpy bad.:
See this for reference https://youtu.be/hAyh6k_gDrE?t=62. Just look how fast is he turning the gun.
Would you be able to turn left/right so fast with such a heavy gun? NO. Heavy guns are:

  • hard to aim higher with
  • hard to turn with
  • harder to run with (which seems to be the only mechanic implemented)

Same goes for RPG, look at this guy turn-right time:
Youtube Video – [00:30..]

what people with high mouse sensitivity can do with heavy guns right now is way off from what it should be.
There should be a penalty for aim/turn speed speed based on the gun weight.

posted in Insurgency - Technical Feedback read more

Some guns cannot shoot through woden door and I'm not sure why. See https://www.youtube.com/watch?v=d5j9SGI3aBg for what I'm talking about. What kind of wood are the wooden doors in game from they can stand a full series without scratching the enemy? Please fix this. No wooden door would stop that.

EDIT1: This topic is about shooting through wooden doors specifically. (not door bashing, not about all door types either, the metal ones should PROBABLY stop the pistol bullets easily). Please avoid adding comments on irrelevant topics (at least to this thread). thank you in advance

posted in Insurgency - Technical Feedback read more

backpack on heavy carrier is HUGE. Makes you WAY easier to spot and shoot by turning you into a turtle and offers you space that a non-backback carrier would offer(ONLY 2 mags +2 expolosives).
Can a huge backpack like this really hold ONLY THAT? NO. With that large backpack I should be able to carry additional mags for my whole team which could make you a good asset in the team, too if I did.

Please either, make the heavy carrier useful for its size or make it smaller.

posted in Insurgency - Technical Feedback read more

Knifes in the game should be lethal, not sandwitch makers, especially kukri .
See https://youtu.be/ORKwskk989o?t=527 for other in-game reference.

The knife is meant for STABBING and the ingame implementation is CUTTING....which makes no sense since there's no bleeding damage implemented in-game.

If I made it to the enemy that close it would be also more rewarding to do a one-stab kill with a knife. right now he has a chance to report to the enemy or even shoot back before I actually slice him enough times.

posted in Insurgency - Technical Feedback read more

heavy should be super-effective against (at least) pistols. See https://youtu.be/nlwlKEeJ0vU?t=303 for reference


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