Your marketing department, if ya have one, has a great job! Are they required to show up for work? At they very least allow Chapter Master Valrak to show the game off. I'm interested, but are married with children. My funds are limited and pulled in a lot of different directions. Convince me that I need BFGA 2 in my life. Convince me I need to be done with BFGA 1. Do you want my money? The Steam page is more of the same information that we've seen. In past Posts I've given ya examples of ways that could convince me to part with cash. Nothing. You are competing with other titles for our hard earned cash. Grovel before your masters! Just kidding, of coarse I'm going to buy the game. What do you think I am?...
This isn't really the fault of Tindalos, but rather games workshop. Even though Necrons and Tyranids are playable 'armies' in 40k and battlefleet gothic. I really think because of their background, Necrons and Tyranids should have been 'set piece' type of ships in BFG instead of being somewhat fleshed out fleets for players to build.
I dunno, maybe you all will develope some scenarios that reflect this, but really with how overwhelming Tyranid numbers can be, or overpowered necron technology is, it makes more sense to have their 'ships' exist as a set piece NPC type of thing that you deal with during your battle, or its a scenario battle designed completely around trying to win a no-win situation, or run away from a no-win situation, etc.
Don't let us catch you playing with the Tyranids or Necrons!
That's a pretty slippery slope though, isn't it?
Necrons are overpowered, get rid of them.
Now Tyranids are overpowered, get rid of them.
Now Adeptus Mechanicus are overpowered, get rid of them.
Now Tau are overpowered, get rid of them.
Now Space Marines are overpowered, get rid of them.
Now Chaos are overpowered, get rid of them.
Now Orks are overpowered, get rid of them.
Now Imperium are overpowered, get rid of them.
And now we're all stuck playing with Eldar.
Very Clever Romeo. So when does it end. I like that.
Lets talk about being able to use requisition to instantly rebuild your ship after it's blown to a floating graveyard.
I can't help but think being able to use banked up requisition to repair our ships leads to people being careless and overly aggressive (ramming) with their ships. I propose we no longer be able to heal a destroyed ship. We should, like Lost in the Warp, just have to deal with it and wait for it to be repaired. I believe people would be more tactical with their ships without requisition repair.
I tell myself the time limit represents something critical is going to happen. For example: reinforcements will arrive, or supplies are to low to maintain the engagement...something.
Lets also keep in mind that this game represents a TT game where the battle has a limited amount of turns. I'm fine with it.
@netheos Done. Thank you for the sweet new Background pic! Looks good on the display.
Time to upgrade my GPU. While filling out the questionnaire I was shocked and saddened to learn just how obsolete my card has very quickly become...or have I really had it this long? Heh.
Now, how to get a new card past the wife