So apparently no one is allowed to have any problems with this game
Your complaints are rarely legitimate. "Help, there's no way to refill ammo" and "how do i switch weapons", "there's no way to heal other players" and "hOw dO I sWiTcH claSs tHe gaMe dOeSnT sAy" are not legitimate complaints, they are just you begging for attention.
Yes the game has several flaws, but that doesn't make your troll posts any more legitimate.
Some really irritating issues that make the game unplayable at times:
Kicking a player does not ban them from the session, so they can keep rejoining and TKing as much as they want.
It's impossible to kick a player from the lobby, so you have to wait until you're in-game (which means he'll TK you, and then he'll just keep rejoining if possible).
When calling a kick vote in-game the interface doesn't show the player names, so you have to click/hover over the portrait (question marks for all players) in order to see who you're kicking, which makes no sense.
It'd be great if we could have these basic issues addressed, so that we can reasonably play public games without having to worry about people ruining it for us, with us being absolutely powerless to do anything.
The reason I suggest temporary invisibility (masking grenade style) is because even if you got up with full health if you were amongst a group of infected you'd instantly get pinned again. The same goes for the lurker which can actually pounce you again before you regain control of your character. If you had even 1 second of invisibility it'd give you a chance to do something to turn the situation around, rather than just instantly going down again.
Been playing the slasher class with the perk that allows you to stand up after 5 seconds of being pinned/incapacitated, and have noticed that if an enemy (particularly the creeper) incapacitates you and isn't killed (say, if you're away from your silly bot team mates) it can instantly attack you again when you get up, before you have any chance to do anything. I'd imagine it's the same case if there are a few regular infected around you. Kinda defeats the purpose of being able to get up again, doesn't it?
I think it'd be a nice improvement to add a second or two after getting up where you're invisible to all enemies, sort of like how the masking grenade works. I believe this is what L4D does.
I was playing a match with friends the other day and noticed how easy it was to kill everyone in the exit zone (they saw the funny side of it and we won anyway) right before the map ended. Seems like it'd be a good idea to disable friendly fire on players standing in the exit zone, which would help in some cases.
No way. I'm perfectly capable of playing on the highest difficulties without high class/weapon levels, and I'm sure many others are too.
I'd rather the matchmaking system would allow you to set a difficulty preference (not a restriction), so that new players will automatically search for the default difficulty (normal or easy) or closest, and those that want to play on higher levels can.