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posted in Insurgency - General Discussion read more

I agree but it is by far not the most important!

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

I agree, that ADS speed should be effected slightly by general weight of character.
But the most important determination for ADS speed is gun weight combined with barrel length and attachments.
General weight of the player should mainly effect sprinting speed (max. speed and acceleration) and stamina

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I agree, that ADS speed should be effected slightly by general weight of character.
But the most important determination for ADS speed is gun weight combined with barrel length and attachments.
General weight of the player should mainly effect sprinting speed (max. speed and acceleration) and stamina

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@facknrite said in Request: Free Look.:

Devs already said this is not happening on Sandstorm, sorry.

I don't understand it tho. As I said in another post: Basically, there is no disadvantage in having it in the game. Some people may not like it, but are free not to use it.
Obiviously, some people, including myself, would like and appreciate it.
It's not that hard to implement, is it?
I hope the devs overthink their decision.
People might have to express their demand for it more clearly - so give the proposal a "thumbs up"

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@gsg_9_lightning no extra key needed tbh.
Picking up stuff works just fine e.g. in CS.
Just improve it and we'll be fine.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii First of all, it's a mathematical phenomenon: 1 player out of 16 is less valuable than 1 out of 5 (let's say).
By tactical i mean, playing in a coordinated team. It's almost impossible, that 16 players coordinate each other in a good way. At 5 players it's very doable.
Right now, at 16 players per team your success depends a lot on luck: Wheather some guys of the other team cover one particular angle or your teammates move altogether in a clever way.
It's pretty much impossible to make a decision, based on all informations you gather, because there is so much going on (because of 32 players per game) and the lack of communication to every one of your 16 teammates.
Another problem, at least in Push and Skirmish, is, that you don't know how many enemies are alive or when they respawn:
So basically it's possible that you are unlucky and have to play against a full team of 16 players or if you are lucky there are just 2 or 3 players against you in that particular moment.
That's my issue with 32p matches. I'm missing the long term motivation, because it's almost impossible to play it perfect. A lot of times I feel like I've died, but could not have done anything better.
I believe that Firefight will be most effective played in Competitive 5v5.
Push and Skirmish will stay Casual due to the fact of higher player count.
Push could be done 5v5 as well, but it's not in the game right now. That might be an interesting idea.
Skirmish is too big for 5v5.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii said in Adjust number of players & kick afk:

Because the maps are bigger.

How exactly is 32p a mess?

I don't feel like it's very tactical.
I made a thread about that and a lot of people felt the same way:
https://forums.focus-home.com/topic/31360/gameplay-in-versus-feels-kind-of-senseless

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii said in Adjust number of players & kick afk:

I would love to try out 48p or 64p matches.

why would you do that?
32p is already a mess


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