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posted in Insurgency - General Discussion read more

agreed 100%. Those bright and shiny cloths doesn't look good

posted in Insurgency - General Discussion read more

Many good points. I was also wondering why so few people play the game.
But to be fair tho, Insurgency never had a hugh player base for some reason. Even tho the predecessor has very positiv steam reviews. Sandstorm has positive steam reviews in long term too, but lately people have mixed feelings...

posted in Insurgency - General Discussion read more

@planetcanada said in [Petition To Remove Damage Reflection]:

@max80 @Benny Damage reflection is a silly, unrealistic, fisher price feature that has no place in a so called “realistic” “highly lethal” shooter. Not my quotes. Theirs... One of the biggest immersion/suspense killing features in the game. Needs to go...

I'm so tired of these "immersion" arguments. I made so many posts in this forum about that...

posted in Insurgency - General Discussion read more

Thank you guys.
I think you summed up the most important things.

After reading you comments i think the two most problematic things, that prevent this game from being successful (or at least be a successful sequel to the original insurgency) are:

  1. lack of polishing (bugs, performance, balancing, etc.)
  2. lack of content (maps, gamemodes, etc.)
posted in Insurgency - General Discussion read more

At least I think, damage reflection is way better than the old 3-tk-system.
Here's why:
In general you always have to be aware of your teammates and strongly avoid shooting them by accident. That's realistic on the one hand and helps gameplay in a good way on the other hand.
With damage reflection you have one tk for free. That's okay tho, because it can easily happen in this game by accident. If your hurt a teammate a second time, than you suffer from your own mistake (which is a good thing). It makes you think twice about who you shoot at. If you still make those bad mistakes, you suffer from it and not your teammate.
With 3 teamkill system. You have 3 free tk. No learing effect whatsoever.
Trolls will tk you 3 times and than get kicked. 3 times is a lot in coop e.g.

posted in Insurgency - General Discussion read more

Don't know why you guys don't like it?
In my opinion it's the best feature to prevent tk.

posted in Insurgency - General Discussion read more

I'm really curious why so few people play this game?

posted in Insurgency - General Discussion read more

@cyoce disagree.
Rainbow Six Siege works great with random maps.
If you can pick a specific one, the map will be "overplay" very soon. Especially, because their are only 6 maps right now.
Don't want one map to become the new "Dust 2". It's actually so annoying in CS, that they play the same old map over and over again.

posted in Insurgency - General Discussion read more

100%, especially because it might be easy to implement and there are only 6 maps right now. So basically using everything we got so far to it's full potential would be appreciated a lot.

posted in Insurgency - General Discussion read more

@angus said in Insurgency is missing a lot of necessary realism in the weapons handling and ballistics:

Sandstorm isn't a simulator. Many of the things you suggest would sacrifice gameplay and make the game annoying and frustrating. While trying to shoot someone and having a gun jam is realistic it has no place in a video game. Adding RNG removes skill and leads to players feeling cheated.
Many of the things your propose are realistic but would kill the game. My suggestion to you would be go play arma.

100% agree.
Even Arma or any other MilSim is not 100% realisitc 😃
For those guys wanting IS to become a military simulation over 9000:
You got be clear and accept what IS wants to be:
A kind of realistic game that puts in a lot of realistic immersion features, but in no way that should effect gameplay in a negative way.
If that's not want you want, maybe the game isn't for you entirely.

Think about it. If you want a game to be 100% realsitic: You play the game once, and after you died 1 single time you wouldn't be able to play the game never ever again.
Is that realisitc? Yes 100%! Fun? No, not at all.

So basically:
Gameplay first. Got to be balanced and fun for most people (and especially for those who's meant this game to be for) + long term motivation. Tweaks in balancing are always neccessary and appreciated.
Realisitc features. Only to a certain extend. If it could potentially effect gameplay in a nagative way, then it shouldn't be in the game.