While playing, the arm model of my character became invisible. I think it happend after I switch to grenades and back (not sure tho).
Could only be fixed by changing class. Only resupplying wouldn't fix it. Only respawning wouldn't fix it either.
Happend in Coop on Summit Security Side.
I also noticed that switching from your first weapon to grenades and back quickly would sometimes result in still having the grenade shown in your hand but on the HUD you were back at your primary weapon.
I don't really see any downsides.
Downside is that RNG becomes a part of winning or losing engagements, which is always a bad thing in multiplayer games in terms of competitiveness.
It will frustrate players a lot, when it happens to you and you lose the fight because of that. And I doubt somebody would like it in this situation, because of "immersion".
And even the opponent who may benefit from his enemy's jammed gun might not even realize that this was been the case in this specific scenario (he may thinks that he was just better/faster or he had a bad enemy).
I honestly can't see any advantages of this feature for the game.
I just want to reply to the title "we want the one hit kills".
NO, absolutly not! It requieres no skill whatsoever!
The damage model is absolutly fine as it is right now:
Go and give it a try on offline solo play against bots. It works perfect. Bolt action rifles do 1 shot tho, on any body part except for the legs. The other weapons are balanced as well.
The main problem is the hit registration which is a network or server issue. Another problem is the movement which is too fast and not smooth enough especially in terms of movement transitions.
As the title says, I'd like to have an option to set jumping and vaulting on different key binds.
It's difficult to discribe for me, but the gameplay itself is kind of meaningless.
The maps are pretty big and 12 to 16 players in one team is pretty much as well.
It just feels like not very competitve. Like you literally can get shot from every possible angle of the map and you don't know how many enemies are alive or when they respawn (at least in some gamemodes).
There are just so many situations where i feel i could not have done anything better to avoid dying.
Does anybody feel the same?
Devs already said this is not happening on Sandstorm, sorry.
I don't understand it tho. As I said in another post: Basically, there is no disadvantage in having it in the game. Some people may not like it, but are free not to use it.
Obiviously, some people, including myself, would like and appreciate it.
It's not that hard to implement, is it?
I hope the devs overthink their decision.
People might have to express their demand for it more clearly - so give the proposal a "thumbs up"
This should be filed under URGENT.
Until someone with more expertise responds, the best I can do is:
Itis whatever TF it is!
No expertise needed. It's a beta state game - bugs and glitches are there. Just report them with descriptive words as accurate as possible and they'll get fixed.
Title says it pretty much.
In sandstorm maps are even bigger and locations are similar to each other. At least it takes a while to describe locations to give good call outs.
Having In-Game descriptions for map locations would help a lot.
Good decision! I support it!
I like, what's on the agenda for the new release date.
Other developers stumble over problems but still release a "1.0" version, which is not finished at all!
I see you guys worked hard the last days, and the results where pretty good.
I'm excited to see what you can achieve till 12th December!
But only if you play a full match. Otherwise it would be pointless.
Another problem is being afk as well as camping.
I doubt that somebody who really plays the game in an kind of active way (like its meant to be) will never die a single time. I mean, this game is about capturing objectives. Even if you support your team as a sniper from a distance you will probably be spotted soon or later.
And yeah, an award for not getting killed would be realisitc, but the game is only meant to be somehow realistic and a video game after all so dying is not as fatal as it would be in real life.
Saying this, your suggestion sounds nice in first place, but is kind of bad, sry.