Many good points. I was also wondering why so few people play the game.
But to be fair tho, Insurgency never had a hugh player base for some reason. Even tho the predecessor has very positiv steam reviews. Sandstorm has positive steam reviews in long term too, but lately people have mixed feelings...
@max80 @Benny Damage reflection is a silly, unrealistic, fisher price feature that has no place in a so called “realistic” “highly lethal” shooter. Not my quotes. Theirs... One of the biggest immersion/suspense killing features in the game. Needs to go...
I'm so tired of these "immersion" arguments. I made so many posts in this forum about that...
Thank you guys.
I think you summed up the most important things.
After reading you comments i think the two most problematic things, that prevent this game from being successful (or at least be a successful sequel to the original insurgency) are:
- lack of polishing (bugs, performance, balancing, etc.)
- lack of content (maps, gamemodes, etc.)
At least I think, damage reflection is way better than the old 3-tk-system.
In general you always have to be aware of your teammates and strongly avoid shooting them by accident. That's realistic on the one hand and helps gameplay in a good way on the other hand.
With damage reflection you have one tk for free. That's okay tho, because it can easily happen in this game by accident. If your hurt a teammate a second time, than you suffer from your own mistake (which is a good thing). It makes you think twice about who you shoot at. If you still make those bad mistakes, you suffer from it and not your teammate.
With 3 teamkill system. You have 3 free tk. No learing effect whatsoever.
Trolls will tk you 3 times and than get kicked. 3 times is a lot in coop e.g.
Rainbow Six Siege works great with random maps.
If you can pick a specific one, the map will be "overplay" very soon. Especially, because their are only 6 maps right now.
Don't want one map to become the new "Dust 2". It's actually so annoying in CS, that they play the same old map over and over again.
Sandstorm isn't a simulator. Many of the things you suggest would sacrifice gameplay and make the game annoying and frustrating. While trying to shoot someone and having a gun jam is realistic it has no place in a video game. Adding RNG removes skill and leads to players feeling cheated.
Many of the things your propose are realistic but would kill the game. My suggestion to you would be go play arma.
Even Arma or any other MilSim is not 100% realisitc
For those guys wanting IS to become a military simulation over 9000:
You got be clear and accept what IS wants to be:
A kind of realistic game that puts in a lot of realistic immersion features, but in no way that should effect gameplay in a negative way.
If that's not want you want, maybe the game isn't for you entirely.
Think about it. If you want a game to be 100% realsitic: You play the game once, and after you died 1 single time you wouldn't be able to play the game never ever again.
Is that realisitc? Yes 100%! Fun? No, not at all.
Gameplay first. Got to be balanced and fun for most people (and especially for those who's meant this game to be for) + long term motivation. Tweaks in balancing are always neccessary and appreciated.
Realisitc features. Only to a certain extend. If it could potentially effect gameplay in a nagative way, then it shouldn't be in the game.
I just watched some of the older teasers from the Alpha and noticed that the lightning is very different there compared to how it is now in the full release.
I know adjustments has been made due to player feedback saying some areas are too dark.
I general, I support that. Right now you can see better. The daytime seems to be like sometime in the middle afternoon.
However, I really liked the "old" lighting as well.
How about introducing different daytimes:
- Afternoon - how it is right now
- Early morning / late evening - how it was in the Alpha Teasers
- Maybe even ad nighttime (I think you are already working on that)
Let me add, that I don't suggest "dynamic daytime", because round- and gametimes in this game are so short, that one setting will do for the full round/game. Plus you don't want to change meta in the middle of a game (especially in terms of competitive gameplay - some people might argue, that this would bring RNG to the game).
I think this would bring variety to the game, especially because there are "only" 6 maps right now.
While playing, the arm model of my character became invisible. I think it happend after I switch to grenades and back (not sure tho).
Could only be fixed by changing class. Only resupplying wouldn't fix it. Only respawning wouldn't fix it either.
Happend in Coop on Summit Security Side.
I also noticed that switching from your first weapon to grenades and back quickly would sometimes result in still having the grenade shown in your hand but on the HUD you were back at your primary weapon.
This game is not realisitc enough yet. We need more airplanes, tanks, boats including submarines, nuclear weapons etc.
Of course you would have to do a 2,5 year training camp In-Game to use them properly.
I think the immersion would benefit greatly from that.
Yeah, i was confused that there was no update coming last week.
I hope there will be one this week.
@slazenger I don't think 1 hit kills are the core feature of insurgency.
Plus I really think devs want this game to be successful. At least more successful then insurgency source.
Your screenshot shows that not many people play the original game right now which is basically a bad thing
I actually nominated it for "Game of the Year". It has high potentials and in the end the package itself is what i like about the game so much. The pure environment in Sandstorm is very good as well, but to be honest, there are other games in this specific category who did better in my opinion.
Also nominated NWI for "best developer". Why? Because their openness about feedback from players is great. I played Sandstorm since the last Alpha and they really adressed a lot of players concerns. I feel like they work hard and constantly on their game.
@omano good feedback! I feel the same to almost every point you mentioned.
Title says it pretty much.
In sandstorm maps are even bigger and locations are similar to each other. At least it takes a while to describe locations to give good call outs.
Having In-Game descriptions for map locations would help a lot.