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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@thehappybub in competitive people can talk/write while dead and the remaining players can read/hear it. Thank god.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

Speed reloads seem slightly slow atm. Not much though.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996 man, if you want unarmored to get killed by 1 shot instead of max. 2... call it adjustment, call it christmas, call it rain, i don't care. It's lowering the TTK. You go from 2 shots to 1. You know. That's -1 bullets. 1 < 2. Not that hard. If you wanna go argue semantics now...holy moly.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996 ?? call it what you want mate. Lowering the TTK is lowering the TTK. If you want to go from 2 shots to 1 shots = lowering the TTK.

Also: maybe try to avoid adjectives like "perfect" when talking about a highly subjective topic.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996 you do realize what i just described is what we currently have in SS, right? Besides bolts+heavy armor being slightly less effective currently? If no one is trying to lower that...why do we constantly have these threads then?!

Also:

increasing the damage of the weapons to kill in 1 shot (like Insurgency2014)

How is that not lowering the TTK?!

Edit: new post below this one: ALSO wants to lower the TTK. Get real..... 😂

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@snuffeldjuret but it's a no-brainer then. imo: armor should tank more damage than it currently does, while also slowing down more. + the game needs more tagging. This would make armor a real gameplay choice.

F.e. with this mechanic heavy armor would be more suitable for defending players than attacking once, due to the movement penalty and more risk of getting killed while in the open because of more tagging.

I think balancing armor like that would actually add a lot to the game. Puts a lot of focus on moving at the correct time for more "campy" players.

More active players would then have to decide between light armor or weapon attachments/utility for the team.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996 i wasn't using that as an argument for a higher TTK. Context. It's relevant.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996

In general: 5.56 should have bigger dmg-falloff at range than 7.52, while 7.52 should have lower ROF.

For close-mid ranges:

Unarmored:

  • 5.56: 2 shots
  • 7.52: 1 shot

light armor:

  • 5.56: 2 shots
  • 7.52: 2 shot

heavy armor:

  • 5.56: 3-4 shots
  • 7.52: 2 shot

bolt actions

1 shot everything (chest+belly+head).

add +1 shots for long ranges (excluding snipers). Headshots should obv. be 1 shot with every weapon.

Armor in this scenario should also slow you down more. Also: way more stopping power for bullets.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996 See. Flamebaiting only. No input on the discussion. I'll give you a chance on the latest topic in this thread:

I said ins2 didn't get 5k player peak, DerpyDays said it does, by providing stats and using statistical outliers as prove. Do you agree or not? Or do you say statistical outliers are irrelevant when talking about average player numbers?

Inb4 more flamebaiting/dodging.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@ctbear1996 said in TTK needs a kick up the @#$*:

@benz No, all your comments are either "no pls no" or "gj nice try" or "high ttk is gud cuz muh skill" something like that, so stop please.

maybe you should actually try reading posts then.

btw: the only one disrupting a discussion atm is you. makes you think.....


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