Ryzen 1700x @3.8ghz
Vega 64 Nitro+
My ping was around 180
Cmon...that's not a good environment to judge anything.
This skill of aiming in relation to TTK argument is ludicrous. If P1 can aim better than P2, then in a high TTK game both will aim centre mass and P1 will fire first and hit. The mandatory requirement to aim for the head is an artificial one, something which stems from "normal" FPS design which was pioneered by CoD/CS/etc. Ins2014 is awesome because it broke the "normal" way of doing things and created something far better.
Far better, yet can barely keep players. Makes you think. I guess players don't like "better" gameplay.... oh wait.
Your example is funny as well. Thanks for literally describing your typical SS fight. Just aim for center mass and shoot. People go for HS in CSGO for a reason. Fast TTK. Saying in a high TTK game people would just shoot center mass, despite the fact a headshot would be way better... just shows how ignorant you are. Sorry. Why would you even think that otherwise? What makes you think people would aim for the chest, if a headshot would be the better solution?! You are literally describing SS firefights, where you actually dont need to bother about headshots.
Yes, you are correct...if P1 has better aim (and every other condition is identical) than P2, he should win the fight. That's...correct?
Lethality is awesome. Forget the argument of a toe2toe gunfight where you both round a corner at the same time in a corridor and it's a matter of who's the fastest gun in the middle east. Consider how amazing Ins2014 is in that indirect fire is frightening. Some of the best engagements in Ins2014 were the long range indirect ones between two squads, where both sides have suppression effects blurring their screens and are kittycrawling around the sparse low cover trying to get away from all the RPK rounds tearing the walls apart around you. Trying to reposition to get a bearing on a muzzle flash to return fire on the opponent with calls going back and forth between squad members doing their best to figure out what is going on.
Dunno what game you played, but that's so far from reality I'm not even sure you played ins2 competitively at all. I guess not. If you talk about casual games...probably. A part I don't care about.
@zefs then go and argue with all the people that say "but it's bad to cater to comp players" or "dont you care about the casuals!!" ....
@tuliottr thanks for the clip! But that's 100% hitreg and not TTK. You sadly only hit him 2 times. Part is bad aim and part is def. bad hitreg.
@grotesqueshadow Dunno, while i can see what you are arguing for, i also see how even casuals are not having fun in this game. If they would, this game would be way more popular. The competitive community of a game is usually substantially smaller than the casual one. If you are arguing that this game should focus on casuals, i don't think it's doing a good job. Some people might call this "niche" ...others might call this just "bad". Like: i play casual PVP and i totally see why this game barely has players.
A good game, casual or not, allows players to express themselves through f.e. different playstyles. INS:S is very restrictive in regards to that. You can't always play the class you want (how do other games handle classes? i legitimately don't know...) and the gameplay itself is very restrictive. It's very camp heavy in casual PVP matches and you don't even get time to react because of the low TTK most of the times.
In CSGO camping is FAR less of an issue compared to INS:S. Maps are less "complex", less cluttered, way less spots to camp. People usually know the common spots and just pre-aim them etc. . There are way too many situations in ins:s that go like this: you run (you have to move at some point of this game, although i've seen far too many players not moving for a whole round...), you get shot from somewhere, you die, you are wondering where the other guy was and why he was able to spray you down from some aetheral space with an Uzi. Sorry, but that's not fun for casuals.
That's the point though. Bad players ( = casuals in this scenario ) make mistakes. They don't enjoy super punishment for mistakes. That's why no one plays CPMA or other shooters with an extremely high skill ceiling.
CSGO f.e. isn't balanced around comp. The game simply works on every skill level. Look at mobas.... LoL and Dota2 aren't balanced around comp. And yet again: they work on all skill levels.
If you try to cater to "casuals" by lowering the skill ceiling, you are just making your game boring and stale. You don't want people to get "bored" that fast. That's when they stop playing.
@tuliottr I call bs on this, unless you hit him in the foot or any other low dmg area. Aim for at least the chest and no unarmored enemy will take 3 hits from a rifle.
@gray-ham ok, this is highly speculative and i can't confirm 100% for now, but i kinda get the feeling that leaning messes with hitreg. Sadly there's barely a way to reproduce it consistently, besides playing a lot and leaning every corner and trying to get that footage.
In the end: whatever we write in here shouldn't matter. Low-TTK supporters will agree, high-TTK supporters will disagree.
NWI should have the stats to actually back up gameplay changes. If currently heavy armor is indeed overused in PVP, they should nerf it. If it's underused they should buff it. Easy as that.
So i hope they actually collect stats in the background and can base gameplay decisions on that.
@ctbear1996 the developers said they want to push the competitive aspect of this game. I'm fairly sure what INS:S is meant to be is up to the devs.
@tuliottr for me its the complete opposite. I always ran heavy armor before the patch and now i just run around without armor... don't feel like i'm at a disadvantage at all. In fact i'm getting way more kills than before the update, most likely because of the fixed hitreg and already less effective armor. So no....heavy armor isn't mandatory at all.
also: i barely see anyone running heavy armor. Most people i kill don't tank 3 shots.