Ryzen 1700x @3.8ghz
Vega 64 Nitro+
@jensiii got even 1 more for you:
1-shot-kills lower the importance of ammo. Because they are freaking 1-shot-kills. Even rn with all the hitreg issues i never run out of ammo in a comp ff match. There's a good reason why in pro-matches and frag-movies you mostly see people bursting and spraying.... and not 1 tapping like some people try to make it look like:
why on earth would you risk missing a shot when you can just burst an get a higher chance (cuz more bullets) getting the kill?
inb4 people spinning this as well, while theres dozens of prove thanks to frag-movies and pro-match videos.
(actually lol at the "dozens" in regards to frag-movies for ins. never seen a competitive game with so few frag movies on youtube...prob. because there's barely anything impressive happening....).
@jensiii yep yep. 1-shot-kills don't just lower the skill ceiling for aiming skills, but also positioning. It's astonishing to me how people want an easier game.
@jensiii i will throw out another fact that will blow people's mind:
1-shot-kills literally reduce the importance of positioning. The sole reason why you try to put yourself into a better position than your enemy is to maximize your chances of doing as much DPS as possible.
Assume you have incredible aim/aimbot/whatever. What difference does it make if you hide behind cover or stand in the open? 0. You will 1 shot your enemy no matter what, he has 0 time to react.
What if you need...let's say 4 shots. Even with your incredible aim/aimbot/whatever your enemy has X time to react. Where do you wanna position yourself to maximize your chances of surviving? Correct. At the better position.
I'm already curious how people wanna spin this fact .
@hthc-galthor He doesn't say it's bad. He simply proves that people are wrong and they simply either lie about the gameplay or don't know how ins2 played.
@coachon it is a hit 100%. You can even see the head of the model doing the "hit" animation. And that's clearly a red blood mist :P.
@oldkingcole225 gj generalizing those games. real deep. /s
By following your awesome generalizing you'd also say:
INS:S is still a tactical team-based FPS with a lot of realistic elements.
Nice way of making your point. /s
@troleika name me a sequel that's a gameplay-copy of it's predecessor.