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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii got even 1 more for you:

1-shot-kills lower the importance of ammo. Because they are freaking 1-shot-kills. Even rn with all the hitreg issues i never run out of ammo in a comp ff match. There's a good reason why in pro-matches and frag-movies you mostly see people bursting and spraying.... and not 1 tapping like some people try to make it look like:

why on earth would you risk missing a shot when you can just burst an get a higher chance (cuz more bullets) getting the kill?

inb4 people spinning this as well, while theres dozens of prove thanks to frag-movies and pro-match videos.

(actually lol at the "dozens" in regards to frag-movies for ins. never seen a competitive game with so few frag movies on youtube...prob. because there's barely anything impressive happening....).

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii yep yep. 1-shot-kills don't just lower the skill ceiling for aiming skills, but also positioning. It's astonishing to me how people want an easier game.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii i will throw out another fact that will blow people's mind:

1-shot-kills literally reduce the importance of positioning. The sole reason why you try to put yourself into a better position than your enemy is to maximize your chances of doing as much DPS as possible.

Assume you have incredible aim/aimbot/whatever. What difference does it make if you hide behind cover or stand in the open? 0. You will 1 shot your enemy no matter what, he has 0 time to react.

What if you need...let's say 4 shots. Even with your incredible aim/aimbot/whatever your enemy has X time to react. Where do you wanna position yourself to maximize your chances of surviving? Correct. At the better position.

I'm already curious how people wanna spin this fact 🙂 .

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@hthc-galthor He doesn't say it's bad. He simply proves that people are wrong and they simply either lie about the gameplay or don't know how ins2 played.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@coachon it is a hit 100%. You can even see the head of the model doing the "hit" animation. And that's clearly a red blood mist :P.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@oldkingcole225 gj generalizing those games. real deep. /s

By following your awesome generalizing you'd also say:

INS:S is still a tactical team-based FPS with a lot of realistic elements.

Nice way of making your point. /s

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@oldkingcole225 said in We want the one hit kills.:

COD, Battlefield, Halo, CS

Thats where i stopped reading your post, simply because you have 0 clue. 0. Not 1%. 0%.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@troleika name me a sequel that's a gameplay-copy of it's predecessor.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@troleika said in We want the one hit kills.:

@benz said in We want the one hit kills.:

1 hit kills are stupid except for bolts and headshots.

Then you shouldn't play neither INS2 or INS: MIC

Correct. I'm playing Sandstorm.