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posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@dafez Thanks for your opinion. If you'd provide actual gameplay arguments it'd actually help the devs.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@jensiii this +100. Not to mention that if the game doesn't get better than Ins2 it'll share the same faith of not even 3k peak players per day. There's a reason Ins2 is a small game...hint: it's not because it's "niche". That's such a lame excuse. "Hey man, my band isn't popular because we are 'niche'" ...No, your band is just awful.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@thehappybub i wouldn't have a problem with that tbh. As in: people camping in foliage (aiming out of foliage is kinda annoying to counter that 😃 ). Currently the foliage is just plain retarded. The game looks so much more alive with foliage.... if it'd actually work correctly.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

@thehappybub nah. i just know that foliage in this game is retarded.

posted in Insurgency: Sandstorm Pre-Order Beta - Technical Feedback read more

I know exactly what you mean and no, it's not your GPU. I had the same issue with my "old" GTX 1060... i got my Vega 64 last week and i still have the same issue. Fresh windows 10 installation. It's the game.

Also foliage on high only gets actually rendered if it's like 2 meter in front of you, lol.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@marksmanmax said in Why Insurgency Sandstorm Fails as a Successor to the Original:

@benz @pieck Comp Firefight has much smaller maps. Only a fraction of the map in question is used as the playable area.

Uhm, no. It's the same maps as in casual firefight. Literally.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@duartz said in Why Insurgency Sandstorm Fails as a Successor to the Original:

There's a lot of work to do to fix the game and prepare it to competitive scenario. But THIS IS NOT INS1! If you dont like INS2 and how it was made for competitive e-sports, go play INS1... it's still available to play.

I don't see much being made for competitive e-Sports. Low skill ceiling...awfully large maps...

just because it has "competitive" matchmaking, doesn't mean the game is actually a good, competitive game.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

It's annoying when you just wanna run around and some idiot tks you.

Whats the fun in teamkilling in pre game again?

It's annoying and the reason I just tab out of the game. Just like in csgo. Pure annoyance.

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@slazenger said in Due to the low playerbase in Oceania and the poor matchmaking system, I am now playing games in half full servers.:

It's is absolutely 100% clear to me that this matchmaking """feature""" is being beta tested for the console release

lold.

as any sane PC player would use the server browser anyway.

lold even more. someone give this man a reality check.

As such I have a solution for this problem:

  • Enable the server browser

Devs confirmed server browser already weeks ago. Maybe like..... wait?

posted in Insurgency: Sandstorm Pre-Order Beta - General Feedback read more

@pacalis said in The Great TTK Debate:

II. How does that change anything about the aspect of positioning, and why could your enemy not react?

Because lower TTK = less time to punish someone for bad aim+bad positioning -> position of the camper is less important.

A good aimer can have a worse position to compensate, while a bad aimer could have a better position to compensate. With a low TTK it doesn't matter. Good position, bad positions. A good player wouldn't be able to react to a bad player, simply because of natural human reaction time. That's good if it takes some effort and skill. I have no problem dying to a clean headshot, as it actually takes some skill.

The only time it starts to matter again is if the camper has absolutely awful aim, but i'm not here arguing what's good for extremely low skilled players, but what's good for a high skill ceiling.

It allows for way different playstyles and enables the opportunity for players to compensate skills. A low TTK doesn't. It simply allows bad players to camp in stupid positions and still get kills. By the time you can react to them, they will already have sprayed you down. It's pointless. That's what i literally witness every time i play Sandstorm. That's not fun at all.

The maps are so large and if you play the objectives you have to move. You don't have freaking time to check every corner and take a ridiculously slow approach. That's also not what Sandstorm tries to be afaik. Play some competitive and you'll know what i mean.

After the fight is done, off course the punishment is death, but the consequence of having lower situational awareness is more severe as in very serious with lower TTK

No, it's not. That's the whole point. If the consequences are the same, they are the same. End of story. It's just more obvious with a lower TTK, but the consequence is not more severe. It's the same consequence.

About games becoming stale you have a valid point, and only time will tell if the complexity of Insurgency Sandstorm will reach a skill ceiling where the competitions become stale between the most dedicated players.

Yes, will be interesting.

Like I have mentioned elsewhere (click my username and browse my posts if you want my personal thoughts on current TTK), I actually do not want a lower TTK than what it is at its current state as the game is extremely lethal as it is.

Hell yes, it's already lethal af.

What many customers surprisingly want in video games though is not too high complexity because they don't find time to invest - the casual players.

That might be your personal perception, but not quite true or rather: black/white. CSGO, Dota2, LoL, Wow.... those games have a ton of players. And they all have a very high skill ceiling/a lot of complexity. So there's that....